コード例 #1
0
    public BattleInfoCollection LoadBattleFromDisk(int slot)
    {
        BattleInfoCollection v = new BattleInfoCollection();

        v.SetIndex(slot);
        if (v.Exists())
        {
            v = v.Load <BattleInfoCollection>();
        }
        else
        {
            Debug.LogError("没有发现可以被载入的存储文件");
            OnSaveFileNotExist();
        }
        return(v);
    }
コード例 #2
0
ファイル: ChapterManager.cs プロジェクト: PenpenLi/Hifior
    /// <summary>
    /// 载入事件数据,加载我方和敌方数据,并加载单位到战场上。
    /// </summary>
    /// <param name="slot"></param>
    public void LoadBattleData(int slot)
    {
        Clear();
        BattleInfoCollection data = record.LoadBattleFromDisk(slot);

        //Debug.Log(collect.Event.TurnEvent[0].SequenceName);
        ChapterDef = ResourceManager.GetChapterDef(data.CurrentTeam.Chapter);
        gameMode.LoadTileMap(data.MapID);
        players.PlayersLogic.Clear();
        foreach (var v in data.CurrentTeamPlayerInfo)
        {
            RPGPlayer p = RPGPlayer.Create(v);
            players.PlayersLogic.Add(p.Logic);
            gameMode.BattlePlayer.AddUnitToMap(p, v.tileCoords);
        }
    }
コード例 #3
0
    public void SaveBattle(int teamIndex, int chapterId, int mapId, Warehouse ware, List <CharacterInfo> infos, EventInfoCollection eventInfo)
    {
        BattleInfoCollection battleInfo = new BattleInfoCollection();

        battleInfo.Slot             = -1;
        battleInfo.CurrentTeamIndex = teamIndex;
        battleInfo.MapID            = mapId;
        ChapterRecordCollection.TeamCollection teamData = new ChapterRecordCollection.TeamCollection();
        teamData.AfterStartSequence = true;
        teamData.Chapter            = chapterId;
        teamData.Ware        = ware;
        teamData.PlayersInfo = new PlayerInfoCollection();
        foreach (var v in infos)
        {
            teamData.PlayersInfo.AddContent(v);
        }
        battleInfo.team[teamIndex] = teamData;
        battleInfo.Event           = eventInfo;
        battleInfo.Save();
    }