public static int get_JobConnectionInfo(IntPtr l) { int result; try { BattleHeroJob battleHeroJob = (BattleHeroJob)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleHeroJob.JobConnectionInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_jobRelatedId(IntPtr l) { int result; try { BattleHeroJob battleHeroJob = (BattleHeroJob)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleHeroJob.m_luaExportHelper.m_jobRelatedId); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int UpdateJobConnectionInfo(IntPtr l) { int result; try { BattleHeroJob battleHeroJob = (BattleHeroJob)LuaObject.checkSelf(l); battleHeroJob.m_luaExportHelper.UpdateJobConnectionInfo(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleHeroJob o = new BattleHeroJob(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int BattleHeroJobToHeroJob_s(IntPtr l) { int result; try { BattleHeroJob battleHeroJob; LuaObject.checkType <BattleHeroJob>(l, 1, out battleHeroJob); HeroJob o = BattleHeroJob.BattleHeroJobToHeroJob(battleHeroJob); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_JobConnectionInfo(IntPtr l) { int result; try { BattleHeroJob battleHeroJob = (BattleHeroJob)LuaObject.checkSelf(l); ConfigDataJobConnectionInfo jobConnectionInfo; LuaObject.checkType <ConfigDataJobConnectionInfo>(l, 2, out jobConnectionInfo); battleHeroJob.m_luaExportHelper.JobConnectionInfo = jobConnectionInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_JobLevel(IntPtr l) { int result; try { BattleHeroJob battleHeroJob = (BattleHeroJob)LuaObject.checkSelf(l); int jobLevel; LuaObject.checkType(l, 2, out jobLevel); battleHeroJob.JobLevel = jobLevel; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PBBattleHeroJobToBattleHeroJob_s(IntPtr l) { int result; try { ProBattleHeroJob pbBattleHeroJob; LuaObject.checkType <ProBattleHeroJob>(l, 1, out pbBattleHeroJob); BattleHeroJob o = BattleHeroJob.PBBattleHeroJobToBattleHeroJob(pbBattleHeroJob); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int IsLevelMax(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { BattleHeroJob battleHeroJob = (BattleHeroJob)LuaObject.checkSelf(l); bool b = battleHeroJob.IsLevelMax(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } else if (num == 2) { BattleHeroJob battleHeroJob2 = (BattleHeroJob)LuaObject.checkSelf(l); int jobLevel; LuaObject.checkType(l, 2, out jobLevel); bool b2 = battleHeroJob2.IsLevelMax(jobLevel); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function IsLevelMax to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }