private void BootGame() { //Setting up controllers, databases, flow-stack etc. //Core functionality var viewDatabase = databaseHelper.Get <ViewDatabase>(); var viewController = new ViewController(viewDatabase); var flowStack = new FlowStack(); //Game, map, battle var tankDatabase = databaseHelper.Get <TankDatabase>(); var crewDatabase = databaseHelper.Get <CrewDatabase>(); var cardsDatabase = databaseHelper.Get <CardsDatabase>(); var activeCardsPanelLifecycleHandler = new ActiveCardsPanelLifecycleHandler(viewController); var abilitiesPanelLifecycleHandler = new AbilitiesPanelLifecycleHandler(tankDatabase); var tankPanelLifecycleHandler = new TankPanelLifecycleHandler(); var dragAndDropArrow = new DragAndDropArrowController(viewController); var battleHUD = new BattleHUD(viewController, activeCardsPanelLifecycleHandler, abilitiesPanelLifecycleHandler, tankPanelLifecycleHandler, dragAndDropArrow); var gameControllerFactory = new GameControllerFactory(flowStack, viewController, battleHUD, tankDatabase, crewDatabase, cardsDatabase); //Main menu var mainMenuControllerFactory = new MainMenuControllerFactory(flowStack, viewController, gameControllerFactory); //Start Flow var menuFlow = new MainMenuFlow(mainMenuControllerFactory); flowStack.Push(menuFlow); }
void HandleActionSelection(Unit playerUnit, BattleHUD playerHUD) { if (Input.GetKeyDown(KeyCode.DownArrow)) { if (currentAction <= 1) { ++currentAction; } } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (currentAction >= 1) { --currentAction; } } dialogBox.UpdateActionSelection(currentAction); if (Input.GetKeyDown(KeyCode.Z)) { if (currentAction == 0) { StartCoroutine(PlayerAttack(playerUnit)); } else if (currentAction == 1) { StartCoroutine(PlayerHeal(playerUnit, playerHUD)); } else if (currentAction == 2) { StartCoroutine(PlayerRun(playerUnit)); } } }
private void Start() { BattleHUD.Read(); this.cameraController = GameObject.Find("Battle Camera").GetComponent <BattleMapCameraController> (); this.InitBattleScene(); HonoluluBattleMain.UpdateFrameTime(FF9StateSystem.Settings.FastForwardFactor); GameObject gameObject = GameObject.Find("BattleMap Root"); HonoluluBattleMain.battleSPS = new GameObject("BattleMap SPS") { transform = { parent = gameObject.transform } }.AddComponent <BattleSPSSystem> (); HonoluluBattleMain.battleSPS.Init(); byte camera = FF9StateSystem.Battle.FF9Battle.btl_scene.PatAddr[(int)FF9StateSystem.Battle.FF9Battle.btl_scene.PatNum].Camera; FF9StateSystem.Battle.FF9Battle.seq_work_set.CameraNo = ((camera >= 3) ? checked ((byte)UnityEngine.Random.Range(0, 3)) : camera); SFX.StartBattle(); if (FF9StateSystem.Settings.cfg.skip_btl_camera == 0UL && FF9StateSystem.Battle.isRandomEncounter) { SFX.SkipCameraAnimation(-1); } if (FF9StateSystem.Battle.isNoBoosterMap()) { FF9StateSystem.Settings.IsBoosterButtonActive[0] = false; FF9StateSystem.Settings.SetBoosterHudToCurrentState(); PersistenSingleton <UIManager> .Instance.Booster.SetBoosterButton(BoosterType.BattleAssistance, false); } }
// Use this for initialization void Start() { Debug.Log("Battle Start"); missionManager = GetComponent <MissionManager>(); battleHUD = GetComponent <BattleHUD>(); Global.isExitingRoom = false; Global.photonService.OtherScoreEvent += OnOtherScore; Global.photonService.MissionCompleteEvent += OnMissionComplete; Global.photonService.ApplyMissionEvent += OnApplyRate; Global.photonService.UpdateScoreEvent += OnUpdateScore; Global.photonService.OtherMissionScoreEvent += OnOtherMissionComplete; Global.photonService.GameStartEvent += OnGameStart; Global.photonService.GameOverEvent += OnGameOver; Global.photonService.LoadSceneEvent += OnLoadScene; _isCombo = false; _combo = 0; _maxCombo = 0; _tmpCombo = 0; _gameTime = 0; _score = 0; _gameScore = 0; _otherScore = 0; _maxScore = 0; _eggMiceUsage = 0; _energyUsage = 0; _lostMice = 0; _killMice = 0; _spawnCount = 0; }
public PanelTarget(BattleHUD scene, GameObject obj) : base(obj) { Players = new GOTable <GONavigationButton>(obj.GetChild(0)); Enemies = new GOTable <GONavigationButton>(obj.GetChild(1)); Buttons = new ButtonPair(obj.GetChild(2)); PreventArea = new GOWidgetButton(obj.GetChild(3)); Captions = new CaptionBackground(obj.GetChild(4)); foreach (GONavigationButton button in Players.Entries) { button.EventListener.Click += scene.onClick; button.EventListener.Navigate += scene.OnTargetNavigate; } foreach (GONavigationButton button in Enemies.Entries) { button.EventListener.Click += scene.onClick; button.EventListener.Navigate += scene.OnTargetNavigate; } Int32 index = 0; AllTargets = new GONavigationButton[Players.Count + Enemies.Count]; foreach (GONavigationButton button in Players.Entries) { AllTargets[index++] = button; } foreach (GONavigationButton button in Enemies.Entries) { AllTargets[index++] = button; } }
// Use this for initialization void Awake () { HUD = this; BattleOverText.enabled = false; TargetPanel.SetActive (false); }
public ContainerStatus(BattleHUD battleHUD, GameObject obj) : base(obj) { HP = new PanelDetail <ValueWidget>(obj.GetChild(0)); MP = new PanelDetail <ValueWidget>(obj.GetChild(1)); GoodStatus = new PanelDetail <IconsWidget>(obj.GetChild(2)); BadStatus = new PanelDetail <IconsWidget>(obj.GetChild(3)); }
public void DisableActions(BattleHUD hud) { hud.attackButton.GetComponent <Button>().enabled = false; hud.attackButton.GetComponent <Image>().enabled = false; hud.attackButtonText.GetComponent <TextMeshProUGUI>().enabled = false; hud.healButton.GetComponent <Button>().enabled = false; hud.healButton.GetComponent <Image>().enabled = false; hud.healButtonText.GetComponent <TextMeshProUGUI>().enabled = false; }
void Start() { Debug.Log("Start"); otherHits = myHits = 0; isDead = false; flag = true; battleHUD = GameObject.Find("GameManager").GetComponent <BattleHUD>(); Global.photonService.BossDamageEvent += OnBossDamage; Global.photonService.OtherDamageEvent += OnOtherDamage; }
public SOBattleHUD(BattleHUD scene) { Scene = scene; PauseButton = new SpriteButton(scene.PauseButtonGameObject); HelpButton = new SpriteButton(scene.HelpButtonGameObject); HitArea = new WidgetButton(scene.HideHudHitAreaGameObject); AllMenuPanel = new GOAllMenuPanel(scene.AllMenuPanel); BattleInformationPanel = new PanelBattleInformation(scene.BattleDialogGameObject); Transitions = new Transition(scene.TransitionGameObject); Fading = new SpriteFading(scene.ScreenFadeGameObject); }
//Enemy's Special Attack Functionality IEnumerator EnemySpecial(Unit unit, BattleHUD hud) { bool isDead = unit.TakeDamage(enemyUnit.specDamage); hud.HPFiddling(unit.currentHP); dialogueText.text = enemyUnit.unitName + " attacks " + unit.unitName + " for " + enemyUnit.specDamage + "!"; yield return(new WaitForSeconds(2f)); if (isDead) { deadCheck += 1; } }
public PanelParty(BattleHUD scene, GameObject obj) : base(obj) { _scene = scene; Characters = new GOTable <Character>(obj.GetChild(0)); Captions = new CaptionBackground(obj.GetChild(1)); foreach (Character character in Characters.Entries) { character.EventListener.Click += OnCharacterClick; } }
public PanelCommand(BattleHUD scene, GameObject obj) : base(obj) { _scene = scene; Attack = new GONavigationButton(obj.GetChild(0)); Defend = new GONavigationButton(obj.GetChild(1)); Skill1 = new GONavigationButton(obj.GetChild(2)); Skill2 = new GONavigationButton(obj.GetChild(3)); Item = new GONavigationButton(obj.GetChild(4)); Change = new GONavigationButton(obj.GetChild(5)); Caption = new CaptionBackground(obj.GetChild(6)); SubscribeOnClick(); }
void Update() { Selection(); switch (BattleGameState) { case GameState.PLAYER_1_TURN: CurrbattleHUD = P1battleHUD; EnebattleHUD = P2battleHUD; break; case GameState.PLAYER_2_TURN: CurrbattleHUD = P2battleHUD; EnebattleHUD = P1battleHUD; break; } }
public AllMenuPanel(BattleHUD scene, GameObject obj) : base(obj) { _scene = scene; BackButton = new ButtonBack(obj.GetChild(0)); AllTargetButton = new ToggleButton(obj.GetChild(1)); AutoAttackButton = new ToggleButton(obj.GetChild(2)); RunButton = new ButtonRun(obj.GetChild(3)); StatusContainer = new ContainerStatus(_scene, obj.GetChild(4)); CommandPanel = new PanelCommand(scene, obj.GetChild(5)); TargetPanel = new PanelTarget(scene, obj.GetChild(6)); AbilityPanel = new ScrollablePanel(obj.GetChild(7)); ItemPanel = new ScrollablePanel(obj.GetChild(8)); PartyPanel = new PanelParty(scene, obj.GetChild(9)); AutoAttackHUD = new HUDAutoAttack(obj.GetChild(10)); }
private void Start() { // Load the level levelService = new LevelService(); GridNavigator gridNavigator = GetComponent <GridNavigator>() ?? gameObject.AddComponent <GridNavigator>(); levelService.Init("Level2", this, gridNavigator); hud = GameObject.Find("Canvas").GetComponent <BattleHUD>(); hud.OnEndTurnClicked += OnEndTurnClicked; inputSystem = GetComponent <InputSystem>() ?? gameObject.AddComponent <InputSystem>(); inputSystem.Init(levelService); inputSystem.OnCharacterClicked += OnCharacterClicked; inputSystem.OnEmptyTileClicked += OnEmptyTileClicked; StartPlayerTurn(); }
void Start() { player = GetComponent <Player>(); playerInput = GetComponent <PlayerInput>(); playerInput.actions = tacticalInput; battleManager = BattleManager.instance; battleHUD = BattleManager.BattleHUD; commandFSM = new CommandSelectFSM(this); // !!! TEMP HACK !!! currentBattleActor = GameObject.FindGameObjectWithTag(Tags.PC).GetComponent <BattleActor>(); // this only finds one PC!! if (currentBattleActor == null) { throw new System.Exception("f"); } }
IEnumerator PlayerHeal(Unit playerUnit, BattleHUD playerHUD) { state = BattleState.PLAYERMOVE; dialogBox.EnableActionSelector(false); yield return(dialogBox.TypeDialog(playerUnit.unitName + " heals for 5...")); yield return(new WaitForSeconds(1f)); playerUnit.Heal(5); playerHUD.SetHP(playerUnit.currentHP, playerUnit.maxHP); yield return(dialogBox.TypeDialog("You feel renewed strength!")); yield return(new WaitForSeconds(1f)); state = BattleState.ENEMYTURN; StartCoroutine(EnemyTurn()); }
private void Update() { BattleHUD.Read(); bool flag = this.previousDebugState != this.ShowDebugButton; if (flag) { this.previousDebugState = this.ShowDebugButton; bool showDebugButton = this.ShowDebugButton; if (showDebugButton) { base.gameObject.GetChild(1).SetActive(true); } else { base.gameObject.GetChild(1).SetActive(false); } } }
IEnumerator tookDamage(Unit playerUnit, BattleHUD playerHUD, int damage) { yield return(dialogBox.TypeDialog(playerUnit.unitName + " took damage!")); yield return(new WaitForSeconds(1f)); isDead = playerUnit.TakeDamage(damage); playerHUD.SetHP(playerUnit.currentHP, playerUnit.maxHP); if (isDead) { yield return(dialogBox.TypeDialog(playerUnit.unitName + " lost determination...")); yield return(new WaitForSeconds(1f)); playerUnit.playerDead = true; maxPlayers -= 1; } }
public void HandlePanels(Panel currentPanel) { switch (currentPanel) { case Panel.MainMenu: LobbyMainMenu.Show(); break; case Panel.CampaignMenu: CampaignMenu.Show(); break; case Panel.InGame: ShowTopMenu(false); ShowBottomMenu(false); BattleHUD.Show(); return; case Panel.LeaderBoards: Leaderboard.Show(); break; case Panel.ArmyPanel: CardCollectionMenu.Show(); break; case Panel.TasksPanel: TasksMenu.Show(); break; case Panel.ShopPanel: IAPPanel.Show(); break; case Panel.SocialPanel: SocialPanel.Show(); break; default: LobbyMainMenu.Show(); break; } }
private bool _isBadMice; // 是否打到壞老鼠 #endregion void Start() { Global.photonService.ApplyMissionEvent += OnApplyMission; // 加入 接受任務 監聽事件 Global.photonService.OtherMissionScoreEvent += OnOtherMissionComplete; // 加入 顯示對方 完成任務 監聽事件 Global.photonService.MissionCompleteEvent += OnMissionComplete; // 加入 完成任務 監聽事件 Global.photonService.LoadSceneEvent += OnLoadScene; // 移除 離開房間 監聽事件 battleManager = GetComponent <BattleManager>(); battleHUD = GetComponent <BattleHUD>(); activeScore = 1000; activeTime = 15; //15 missionTime = 10; //10 missionRate = 1.0f; lastGameTime = 0; missionFlag = false; seesawFlag = true; _isBadMice = false; _mission = Mission.None; _missionMode = MissionMode.Closed; }
IEnumerator PlayerAttack(BattleHUD battleHUD) { bool missed; int finalDamage; bool isDead = battleHUD.enemyUnit.TakeDamage(player.damage.GetValue(), out missed, out finalDamage); battleHUD.SetHP(battleHUD.enemyUnit.currentHP); if (missed == true) { dialogText.text = "You missed!"; } else { dialogText.text = "Attack successful! You struck for " + finalDamage + " damage!"; } yield return(new WaitForSeconds(3f)); if (isDead) { enemyAmountThisRound--; if (enemyAmountThisRound <= 0) { state = BattleState.Win; StartCoroutine(EndBattle()); } else { state = BattleState.EnemyTurn; StartCoroutine(EnemyAttack()); } } else { state = BattleState.EnemyTurn; StartCoroutine(EnemyAttack()); } }
void OnSpawn() { isDead = false; battleHUD = GameObject.Find("GameManager").GetComponent <BattleHUD>(); }
private UniRx.IObservable <Unit> HidePreviousPanel() { return(Observable.Create <Unit>(observer => { if (PreviousPanel.Value == CurrentPanel.Value) { observer.OnCompleted(); return null; } switch (PreviousPanel.Value) { case Panel.MainMenu: LobbyMainMenu.Hide(); break; case Panel.CampaignMenu: CampaignMenu.Hide(); break; case Panel.Lobby: this.lobbyPanel.SetActive(false); break; case Panel.InGame: BattleHUD.Hide(); BattleResultsPanel.Hide(); break; case Panel.LeaderBoards: Leaderboard.Hide(); break; case Panel.ArmyPanel: CardCollectionMenu.Hide(); break; case Panel.ShopPanel: IAPPanel.Hide(); break; case Panel.TasksPanel: TasksMenu.Hide(); break; case Panel.ServerPanel: this.serverPanel.SetActive(false); break; case Panel.SocialPanel: SocialPanel.Hide(); break; case Panel.BattleResultsPanel: BattleResultsPanel.Hide(); break; default: Debug.LogError("Unsupported panel: " + PreviousPanel); break; } observer.OnCompleted(); return null; })); }
// Use this for initialization void Awake() { HUD = this; BattleOverText.enabled = false; TargetPanel.SetActive(false); }
private void Start() { BattleHUD.Read(); }
private void Update() { BattleHUD.Read(); this.UpdateAttachModel(); this.cumulativeTime += Time.deltaTime; if (this.needClampTime) { this.cumulativeTime = Mathf.Min(this.cumulativeTime, HonoluluBattleMain.frameTime * (float)SettingsState.FastForwardGameSpeed * 1.2f); } while (this.cumulativeTime >= HonoluluBattleMain.frameTime) { this.cumulativeTime -= HonoluluBattleMain.frameTime; HonoluluBattleMain.battleSPS.Service(); if ((FF9StateSystem.Battle.FF9Battle.attr & 4096) == 0) { if ((FF9StateSystem.Battle.FF9Battle.attr & 256) == 0) { this.battleResult = (ulong)battle.BattleMain(); if (!FF9StateSystem.Battle.isDebug) { if (UIManager.Battle.FF9BMenu_IsEnable()) { this.YMenu_ManagerAt(); } if (this.battleResult == 1UL) { PersistenSingleton <FF9StateSystem> .Instance.mode = 8; FF9StateBattleSystem ff9Battle3 = FF9StateSystem.Battle.FF9Battle; ff9Battle3.attr |= 4096; } } SceneDirector.ServiceFade(); } } else { FF9StateGlobal ff9StateGlobal = FF9StateSystem.Common.FF9; switch (ff9StateGlobal.btl_result) { case 1: case 2: case 3: case 4: case 5: case 7: if (ff9StateGlobal.btl_result == 2) { ff9StateGlobal.btl_result = 1; } if (FF9StateSystem.Battle.FF9Battle.map.nextMode == 1 || FF9StateSystem.Battle.FF9Battle.map.nextMode == 5) { FF9StateSystem.Common.FF9.fldMapNo = FF9StateSystem.Battle.FF9Battle.map.nextMapNo; } else if (FF9StateSystem.Battle.FF9Battle.map.nextMode == 3) { FF9StateSystem.Common.FF9.wldMapNo = FF9StateSystem.Battle.FF9Battle.map.nextMapNo; } UIManager.Battle.GoToBattleResult(); if (!FF9StateSystem.Battle.isDebug) { PersistenSingleton <EventEngine> .Instance.ServiceEvents(); SceneDirector.ServiceFade(); } break; case 6: UIManager.Battle.GoToGameOver(); break; } } } for (BTL_DATA next = FF9StateSystem.Battle.FF9Battle.btl_list.next; next != null; next = next.next) { if (next.bi.slave == 0 && next.bi.disappear == 0 && next.bi.shadow != 0) { FF9StateBattleSystem ff9Battle2 = FF9StateSystem.Battle.FF9Battle; int boneNo = ff9btl.ff9btl_set_bone(next.shadow_bone[0], next.shadow_bone[1]); if (next.bi.player != 0) { if ((ff9Battle2.cmd_status & 1) == 0) { if ((next.escape_key ^ ff9Battle2.btl_escape_key) != 0) { btl_mot.SetDefaultIdle(next); } next.escape_key = ff9Battle2.btl_escape_key; } btlseq.FF9DrawShadowCharBattle(ff9Battle2.map.shadowArray, (int)next.bi.slot_no, 0, boneNo); } else if (next.die_seq < 4) { btlseq.FF9DrawShadowCharBattle(ff9Battle2.map.shadowArray, (int)(checked (9 + next.bi.slot_no)), 0, boneNo); } } } }
private void Awake() { Instance = this; }