コード例 #1
0
    public void OnActionConfirm()
    {
        Debug.Log(currentAction);
        onUnitAction    = false;
        whileUnitAction = true;

        TileNode target = battle.GetTile(transform.position);

        battle.ActUnit(battle.currentUnit, currentAction, target);

        cam.SetMenuMode(true);
        ResetWandToUnit();
        ClearTargetTiles();
    }