コード例 #1
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
 public void ExecuteTap(ActionButton action)
 {
     m_selectedAction = action;
     State = BattleGameState.SelectTarget;
 }
コード例 #2
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
        public void ExecuteTap(BattleObjectBase occupyingObject)
        {
            if (m_selectedAction.AssetName == "meteor_icon")
            {
                m_castingSpell = new MeteorSpell()
                {
                    Player = PlayerBattleObject,
                    Target = occupyingObject
                };
            }

            m_selectedTarget = occupyingObject;
            PlayerBattleObject.CastSpell(m_selectedAction.AssetName);
            State = BattleGameState.RunningBattle;
        }
コード例 #3
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
 public void CastingFinished()
 {
     m_castingSpell.LoadContent();
     State = BattleGameState.AnimatingSpell;
 }
コード例 #4
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
        public void Update()
        {
            if (State == BattleGameState.RunningBattle)
            {
                // notify Enemies and Player of time unit increment
                foreach (Enemy enemy in m_enemies)
                    enemy.Update();
                PlayerBattleObject.Update();
            }
            else if (State == BattleGameState.AnimatingSpell)
            {
                PlayerBattleObject.Update();
                m_castingSpell.Update();
            }

            // Go back to world view
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                WarlockGame.Instance.EnterWorldGameMode();

            if (TouchPanel.IsGestureAvailable)
            {
                GestureSample gesture = TouchPanel.ReadGesture();

                if (gesture.GestureType == GestureType.Tap)
                {
                    switch (State)
                    {
                        // execute user taps on HUD
                        case BattleGameState.SelectAction:
                            m_HUD.InteractGesture(gesture);
                            break;

                        // execute user taps on potential targets
                        case BattleGameState.SelectTarget:
                            foreach (Enemy enemy in m_enemies)
                                if (enemy.FDraw && enemy.InteractGesture(gesture))
                                    break;
                            break;

                        // pause battle mode so that user can make a new action
                        case BattleGameState.RunningBattle:
                            State = BattleGameState.Paused;
                            break;

                        // unpause a pause made by user or execute new action
                        case BattleGameState.Paused:
                            if (!m_HUD.InteractGesture(gesture))
                                State = BattleGameState.RunningBattle;
                            break;

                        // exit on victory or defeat
                        case BattleGameState.Victory:
                        case BattleGameState.Defeat:
                            WarlockGame.Instance.EnterWorldGameMode();
                            break;

                        default:
                            break;
                    }
                }
            }

            m_HUD.Update();
        }
コード例 #5
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
 public void SpellEffectFinished()
 {
     m_castingSpell = null;
     m_selectedTarget.HitPoints -= 4;
     if (m_selectedTarget.HitPoints <= 0)
         m_selectedTarget.AssetName += "_dead";
     if (!FEndBattleConditions())
         State = BattleGameState.SelectAction;
 }
コード例 #6
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
        public void Initialize()
        {
            m_Instance = this;
            State = BattleGameState.SelectAction;

            m_drawable = new List<IDrawable>();

            m_HUD = new HUD();

            // Battle objects from XML
            BattleObjectData[] battleObjects = WarlockGame.Instance.Content.Load<BattleObjectData[]>(@m_battleID);
            m_enemies = new List<Enemy>();
            foreach (BattleObjectData objectData in battleObjects)
            {
                if (objectData.ObjectType == BattleObjectType.Player)
                {
                    PlayerBattleObject = new Player()
                    {
                        BattlePosition = new Vector2(objectData.BattleXCoord, objectData.BattleYCoord)
                    };
                }
                else if (objectData.ObjectType == BattleObjectType.Enemy)
                {
                    Enemy enemy = new Enemy()
                    {
                        EnemyAsset = objectData.BattleObjectAssetName,
                        BattlePosition = new Vector2(objectData.BattleXCoord, objectData.BattleYCoord)
                    };
                    enemy.Initialize();
                    m_enemies.Add(enemy);
                }
            }

            // these should always be added in opposite order so that objects drawn on top get interaction priority
            foreach (Enemy enemy in m_enemies)
                m_drawable.Add(enemy);
            m_drawable.Add(PlayerBattleObject);
            m_drawable.Add(m_HUD);

            foreach (IDrawable drawable in m_drawable)
                drawable.LoadContent();

            // Enable only certain gestures
            TouchPanel.EnabledGestures = GestureType.Tap;
        }
コード例 #7
0
ファイル: BattleGameMode.cs プロジェクト: steveyaz/Warlock
        public bool FEndBattleConditions()
        {
            if (PlayerBattleObject.HitPoints <= 0)
            {
                State = BattleGameState.Defeat;
                return true;
            }

            foreach (Enemy enemy in m_enemies)
                if (enemy.HitPoints > 0)
                {
                    return false;
                }

            State = BattleGameState.Victory;
            return true;
        }