/// <summary> /// Send by client when exited battlefield /// </summary> //[WorldPacketHandler(ClientOpcodes.BfMgrQueueExitRequest)] void HandleBfExitRequest(BFMgrQueueExitRequest bfMgrQueueExitRequest) { BattleField bf = Global.BattleFieldMgr.GetBattlefieldByQueueId(bfMgrQueueExitRequest.QueueID); if (bf == null) { return; } bf.AskToLeaveQueue(GetPlayer()); }