void Start() { justWon = false; //smoke.SetActive(false); //bigExplosion.SetActive(false); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>(); playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>(); takeAwayEnemy = PlayerPrefs.GetInt("NGC1300NUMBER_OF_ENEMIES") - 1; xp = XP.FindObjectOfType <XP>(); }
void Start() { playerShipTarget = PlayerShip.GetComponent <Transform> (); playerAccuracy = PlayerPrefs.GetFloat("GUNNER") + 50f; deflectorDamage = PlayerPrefs.GetFloat("DEFLECTORS"); justWon = false; //smoke.SetActive(false); //bigExplosion.SetActive(false); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>(); playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>(); takeAwayEnemy = PlayerPrefs.GetInt("NGC1300NUMBER_OF_ENEMIES") - 1; xp = XP.FindObjectOfType <XP>(); }
void Start() { singleFight = SingleFightScriptPlace.FindObjectOfType <SingleFightScriptPlace> (); playerhealth = PlayerHealth.FindObjectOfType <PlayerHealth> (); playerController = RTSBattleController.FindObjectOfType <RTSBattleController> (); battleController = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased> (); if (singleFight == null) { playerController2 = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies> (); battleController2 = BattleControllerTurnBasedMultipleScript.FindObjectOfType <BattleControllerTurnBasedMultipleScript> (); } /*repair.SetActive (false); * shield.SetActive (true); * attackPoints.SetActive (false); * weaponBoost.SetActive (false); */ CheckIfAnyActive(); }
void Start() { //---------------------------------------------------------------------------------DEBUG ----------------------------------------------------------- //PlayerPrefs.SetInt("GUNNER_LVL", 20); //PlayerPrefs.SetInt ("PlasmaLaserOnResistance", 1); PlayerPrefs.SetFloat("EVADEBOOSTER_SKILL", 1); //=================================================================================================================================================== evadeOn = false; aimingReticle.speed = 1 - (PlayerPrefs.GetInt("GUNNER_LVL") * .02f); Debug.Log("player gunner skill is " + PlayerPrefs.GetInt("GUNNER_LVL")); Debug.Log(aimingReticle.speed + " is the speed"); playerAnimator = GetComponent <Animator> (); diplomacyPanel.SetActive(false); glassCrack.enabled = false; frost.FrostAmount = 0f; if (PlayerHealth.playerHealth <= 20) { Debug.Log("playerhealth is less than twenty...apparently"); frost.enabled = true; glassCrack.enabled = true; frost.FrostAmount = .26f; Debug.Log("frost enabled = " + frost.enabled); } shieldBarPanel.SetActive(false); //diplomacy = DiplomacyScript.FindObjectOfType<DiplomacyScript> (); diplomacyUsed = false; shieldOn = false; evade = PlayerPrefs.GetFloat("EVADE"); shieldBar.fillAmount = 0; //resistance = GameObject.FindWithTag("RESISTANCEBATTLE")as GameObject; //silverhawk = GameObject.FindWithTag("SILVERHAWKBATTLE")as GameObject; if (Character.isSilverhawk) { silverhawk.SetActive(true); resistance.SetActive(false); } if (!Character.isSilverhawk) { silverhawk.SetActive(false); resistance.SetActive(true); } var aSource = GetComponents <AudioSource>(); shield1 = aSource [0]; shield2 = aSource [1]; repair1 = aSource [2]; repair2 = aSource [3]; okIllGetToIt = aSource [4]; shieldOnAudio = aSource [5]; shieldOffAudio = aSource [6]; evadeAudio = aSource [7]; //GameObject enemyParent = GameObject.Find("EnemyList"); //enemyShip = enemyParent.transform.GetChild(0).gameObject; //enemyShipSmallGrayDefault = enemyParent.transform.GetChild(0).gameObject; battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>(); playerhealth = PlayerHealth.FindObjectOfType <PlayerHealth>(); shield.SetActive(false); playerhealth.UpdateDisplay(); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); Text attackpoints = GetComponent <Text>(); if (Character.isSilverhawk) { silverhawk.SetActive(true); resistance.SetActive(false); } if (Character.isSilverhawk == false) { silverhawk.SetActive(false); resistance.SetActive(true); } AttackPoints.fillAmount = 1f; //attackpoints.text= "100"; }