void Awake() { inst = this; mm = MapManager.GetInst(); pm = PlayerManager.GetInst(); gm = GUIManager.GetInst(); fm = FIleManager.Getinst(); bm = BattleCardManager.GetInst(); }
public void AddCost() { cur_cost_max++; enemy_cost_max++; if (cur_cost_max >= MapSizeX) { cur_cost_max = MapSizeX; } cur_cost_num = cur_cost_max; enemy_cost_num = enemy_cost_max; SetCost(); BattleCardManager.GetInst().RandomDrawCard(); DrawTurn(); }
void Awake() { inst = this; Initpos3 = Initpos2; SetCardSize(); inst.cards[0] = ((GameObject)Resources.Load("Prefabs/card/cardbase")); inst.cards[1] = ((GameObject)Resources.Load("Prefabs/card/summon2")); inst.cards[2] = ((GameObject)Resources.Load("Prefabs/card/fire")); inst.cards[3] = ((GameObject)Resources.Load("Prefabs/card/water")); inst.cards[4] = ((GameObject)Resources.Load("Prefabs/card/wall")); inst.cards[5] = ((GameObject)Resources.Load("Prefabs/card/wind")); inst.cards[6] = ((GameObject)Resources.Load("Prefabs/card/fireball")); inst.cards[7] = ((GameObject)Resources.Load("Prefabs/card/heal")); inst.cards[8] = ((GameObject)Resources.Load("Prefabs/card/waterfall")); inst.cards[9] = ((GameObject)Resources.Load("Prefabs/card/shield")); // inst.cards[4] = ((GameObject)Resources.Load("Prefabs/card/wind")); }
// Update is called once per frame void Update() { if (InGame == true && PlayerManager.GetInst().Players[PlayerManager.GetInst().CurTurnIdx].act != ACT.STUN) { if (BattleCardManager.GetInst().cardUse[Buttonnum].On_active == false) { On_active = false; } else { On_active = true; } if (On_active == false) { GetComponent <SpriteRenderer>().sprite = sp_image2; } else { GetComponent <SpriteRenderer>().sprite = sp_image; } } }