public static void Settlement() { //存資料 Dictionary <string, object> data = new Dictionary <string, object>(); data.Add("WeaknessStrikeTimes", WeaknessStrikeTimes); data.Add("MaxComboStrikes", MaxComboStrikes); data.Add("ShootTimes", ShootTimes); data.Add("Accuracy", Accuracy); data.Add("Kill", Kill); data.Add("Score", Score); data.Add("HighestScoring", HighestScoring); Player.UpdateRecord(data); // BattleCanvas.Settle(data); SetPause(true); }