コード例 #1
0
ファイル: OnEnemy.cs プロジェクト: qeebeast7/HeartGame
 private void Update()
 {
     if (BattleGlobals.isSelectEnemy)
     {
         if (Input.GetMouseButtonDown(1))
         {
             BattleGlobals.isSelectEnemy = false;
             BattleCamera.SetIsStop();
             //active hero ui
             BattleUI.heroPanel.SetActive(true);
         }
     }
 }
コード例 #2
0
ファイル: BattleUI.cs プロジェクト: qeebeast7/HeartGame
 // Update is called once per frame
 void Update()
 {
     if (!BattleGlobals.isStop && !BattleCamera.anim.isPlaying)
     {
         BattleGlobals.canEnterNext = true;
         BattleGlobals.currentObj   = null;
         BattleGlobals.otherObjs.Clear();
         //heads move by speed
         foreach (GameObject head in heads)
         {
             string id = head.name;
             Entity e  = BattleFuncs.FindObj(id).GetComponent <Entity>();
             //move
             head.transform.Translate(Vector3.right * e.infos[5]);
             head.transform.position = new Vector2(Mathf.Clamp(
                                                       head.transform.position.x, start.position.x, end.position.x), head.transform.position.y);
             //turn
             if (Vector2.Distance(head.transform.position, end.position) <= 1)
             {
                 BattleGlobals.currentObj = null;
                 BattleGlobals.otherObjs.Clear();
                 BattleGlobals.isStop     = true;
                 BattleGlobals.currentObj = BattleFuncs.FindObj(id);
                 if (BattleGlobals.currentObj.tag == "Enemy")
                 {
                     if (true)
                     {
                         BattleGlobals.isNearAttack = true;      //近战
                     }
                     if (BattleGlobals.liveHeroes.Count > 0)
                     {
                         GameObject ranHero = BattleFuncs.FindObj(BattleGlobals.liveHeroes
                                                                  [Random.Range(0, BattleGlobals.liveHeroes.Count)]);
                         BattleGlobals.otherObjs.Clear();
                         BattleGlobals.otherObjs.Add(ranHero);
                     }
                 }
                 else if (BattleGlobals.currentObj.tag == "Hero")
                 {
                     if (!BattleGlobals.isOver)
                     {
                         BattleCamera.SetIsStop();
                         //active hero ui
                         heroPanel.SetActive(true);
                         //Bind heroPanelBtns
                         Button atkBtn   = UIManager.GetButton("atkBtn");
                         Button skillBtn = UIManager.GetButton("skillBtn");
                         Button defBtn   = UIManager.GetButton("defBtn");
                         atkBtn.onClick.AddListener(OnatkBtnClick);
                         skillBtn.onClick.AddListener(OnskillBtnClick);
                         defBtn.onClick.AddListener(OndefBtnClick);
                     }
                 }
                 head.transform.position = start.position;
             }
         }
         if (heroPanel.activeInHierarchy)
         {
             BattleGlobals.isStop = true;
         }
     }
     else//停止时获得当前对象
     {
         if (heroPanel != null && heroPanel.activeInHierarchy && !BattleCamera.anim.isPlaying)
         {
             foreach (GameObject head in heads)
             {
                 string id = head.name;
                 if (!id.Contains("m"))
                 {
                     if (Vector2.Distance(head.transform.position, start.position) <= 1)
                     {
                         BattleGlobals.currentObj = null;
                         BattleGlobals.otherObjs.Clear();
                         BattleGlobals.currentObj = BattleFuncs.FindObj(id);
                     }
                 }
                 else
                 {
                     BattleFuncs.FindObj(id).GetComponent <Animator>().SetBool("run", false);
                 }
             }
         }
     }
 }