コード例 #1
0
    public static BattleArrowGroup InitArrowGroup(Transform parentTrans, float size, bool bSkillTarget)
    {
        GameObject       go    = new GameObject("_ArrowGroup_");
        BattleArrowGroup group = go.AddComponent <BattleArrowGroup>();

        group.Init(parentTrans, size, bSkillTarget);
        return(group);
    }
コード例 #2
0
 /// <summary>
 /// 把trans设置为目标,如果表内有空的,那么修改空的,否则新建一个
 /// </summary>
 /// <param name="trans"></param>
 /// <param name="size"></param>
 private void SetArrowTarget(Transform trans, float size)
 {
     // 先循环找无目标的箭头
     foreach (var iter in BattleArrowGroupList)
     {
         if (iter == null)
         {
             continue;
         }
         Transform parentTrans = iter.GetParent();
         if (parentTrans != null)
         {
             continue;
         }
         iter.ChangeParent(trans, size);
         return;
     }
     // 没有找到,那么新建一个
     BattleArrowGroupList.Add(BattleArrowGroup.InitArrowGroup(trans, size, true));
 }
コード例 #3
0
    /// <summary>
    /// 显示trans所属队伍的选中状态,关闭所属队伍列表内其他队伍的选中状态
    /// </summary>
    /// <param name="trans"></param>
    private void ShowSelect(Transform trans)
    {
        if (trans == null)
        {
            return;
        }
        Dictionary <int, TeamDisplay> teamList = GetTeamDisplayList(trans);
        TeamDisplay display = GetTeamDisplay(trans);

        if (display == null)
        {
            return;
        }
        ResetSelect(teamList, display.IsPlayerShip());
        display.SetSelect(true);
        if (!display.IsPlayerShip())
        {
            return;
        }
        GameObject teamGo = display.GetTeamGo();

        if (teamGo == null)
        {
            return;
        }
        Transform  teamGoTrans = teamGo.transform;
        ClientShip ship        = display.GetShip();
        float      vol         = ship.Reference.vol;

        if (SelectedPlayerShipArrowGroup_ == null)
        {
            SelectedPlayerShipArrowGroup_ = BattleArrowGroup.InitArrowGroup(teamGoTrans, vol, false);
        }
        else
        {
            SelectedPlayerShipArrowGroup_.ChangeParent(teamGoTrans, vol);
        }
    }