static TestAnimations() { //Load the tackle animation string tackleText = System.IO.File.ReadAllText("moddable_data/tackle.txt"); tackle = new SimpleAnimation(tackleText); BattleAnimationDex.AddEntry(new DexID("", 0), tackle); }
public float GenericMoveAnimation(DexID animID) { //TODO: Start one of the generic animations //Returns the animation's early finish length //TODO: Decide which animation to start based on animID SimpleAnimation anim = TestAnimations.tackle; anim = BattleAnimationDex.GetEntry(animID); //Start the animation animPlayer.PlayAnimation(anim); return(anim.earlyFinishLen); }