public override void Execute(BattleAnimation battleAnimation) { bool finished = false; Transform cam = battleAnimation.GetCamera(); GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID); if(cam != null && actor != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); if(comp == null) { cam.gameObject.AddComponent("CameraEventMover"); comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); } comp.StartCoroutine(comp.SetTargetData(DataHolder.CameraPosition(this.posID), cam, actor.transform, this.interpolate, this.time)); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { if(this.wait) battleAnimation.StartTime(this.time, this.next); else battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { if(StatusOrigin.USER.Equals(this.statusOrigin) && battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { string name = ""; if(this.show2) { name = battleAnimation.battleAction.user.GetAnimationName(this.combatantAnimation); } else { name = this.value; } Animation animation = battleAnimation.battleAction.user.GetAnimationComponent(); bool play = this.PlayAnimation(animation, name); if(this.wait && play) { battleAnimation.StartTime(AnimationHelper.GetLength(animation, name), this.next); } else { battleAnimation.StepFinished(this.next); } } else if(StatusOrigin.TARGET.Equals(this.statusOrigin)) { float t = 0; for(int i=0; i<battleAnimation.battleAction.target.Length; i++) { if(battleAnimation.battleAction.target[i] != null && battleAnimation.battleAction.target[i].prefabInstance != null) { string name = ""; if(this.show2) name = battleAnimation.battleAction.target[i].GetAnimationName(this.combatantAnimation); else name = this.value; if(this.PlayAnimation(battleAnimation.battleAction.target[i].GetAnimationComponent(), name)) { float t2 = AnimationHelper.GetLength(battleAnimation.battleAction.target[i].prefabInstance.animation, name); if(t2 > t) { t = t2; } } } } if(this.wait && t > 0) { battleAnimation.StartTime(t, this.next); } else { battleAnimation.StepFinished(this.next); } } else battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { float t = 0; AudioClip[] clip = null; if(this.show4) { if(StatusOrigin.USER.Equals(this.statusOrigin2) && battleAnimation.battleAction.user != null) { clip = new AudioClip[] {battleAnimation.battleAction.user.GetAudioClip(this.audioID)}; } else if(StatusOrigin.TARGET.Equals(this.statusOrigin2)) { clip = new AudioClip[battleAnimation.battleAction.target.Length]; for(int i=0; i<battleAnimation.battleAction.target.Length; i++) { if(battleAnimation.battleAction.target[i] != null && battleAnimation.battleAction.target[i].prefabInstance != null) { clip[i] = battleAnimation.battleAction.target[i].GetAudioClip(this.audioID); } } } } else clip = new AudioClip[] {battleAnimation.audioClip[this.audioID]}; bool played = false; GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(clip != null && clip.Length > 0 && list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null && this.pathToChild != "") { Transform tr = list[i].transform.Find(this.pathToChild); if(tr != null) list[i] = tr.gameObject; } if(list[i] != null && i < clip.Length && this.PlayAudio(list[i], clip[i])) { played = true; } } } if(played) t = this.MaxClipLength(clip); if(wait && t > 0) { battleAnimation.StartTime(t, this.next); } else { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null) { list[i].BroadcastMessage(this.key, this.value, SendMessageOptions.DontRequireReceiver); } } } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null) { if(this.pathToChild != "") { Transform t = list[i].transform.Find(this.pathToChild); if(t != null) list[i] = t.gameObject; } list[i].AddComponent(this.key); } } } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; if(this.show7) { GameHandler.GetLevelHandler().screenFader.FlashScreen(this.show, this.float7, this.float8, this.show2, this.float1, this.float2, this.show4, this.float3, this.float4, this.show5, this.float5, this.float6, this.interpolate, this.time); } else { GameHandler.GetLevelHandler().screenFader.FadeScreen(this.show, this.float7, this.float8, this.show2, this.float1, this.float2, this.show4, this.float3, this.float4, this.show5, this.float5, this.float6, this.interpolate, this.time); } if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } if(!finished) { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null) { if(this.pathToChild != "") { Transform t = list[i].transform.Find(this.pathToChild); if(t != null) list[i] = t.gameObject; } list[i].SendMessage(this.key, this.value, SendMessageOptions.DontRequireReceiver); } } } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { if(DataHolder.GameSettings().GetRandom() <= this.float1) battleAnimation.StepFinished(this.next); else battleAnimation.StepFinished(this.nextFail); }
public override void Execute(BattleAnimation battleAnimation) { int difID = GameHandler.GetDifficulty(); if((ValueCheck.EQUALS.Equals(this.valueCheck) && difID == this.number) || (ValueCheck.LESS.Equals(this.valueCheck) && difID < this.number) || (ValueCheck.GREATER.Equals(this.valueCheck) && difID > this.number)) { battleAnimation.StepFinished(this.next); } else { battleAnimation.StepFinished(this.nextFail); } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; GameObject actor = null; if(this.show3) { actor = (GameObject)battleAnimation.spawnedPrefabs[this.prefabID]; } else if(battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { actor = battleAnimation.battleAction.user.prefabInstance; } GameObject target = null; if(this.show7) { target = (GameObject)battleAnimation.spawnedPrefabs[this.number]; } else if(BattleMoveToTarget.TARGET.Equals(this.moveToTarget) && battleAnimation.battleAction.target != null && battleAnimation.battleAction.target.Length > 0) { if(battleAnimation.battleAction.target.Length == 1 && battleAnimation.battleAction.target[0] != null && battleAnimation.battleAction.target[0].prefabInstance != null) { target = battleAnimation.battleAction.target[0].prefabInstance; } else if(battleAnimation.battleAction.target.Length > 1) { target = DataHolder.BattleSystem().GetGroupCenter(battleAnimation.battleAction.target); } } else if(BattleMoveToTarget.BASE.Equals(this.moveToTarget)) { target = battleAnimation.battleAction.user.GetBattleSpot().gameObject; } else if(BattleMoveToTarget.CENTER.Equals(this.moveToTarget)) { target = DataHolder.BattleSystem().GetArenaCenter(); } if(actor != null && target != null) { if(this.pathToChild != "") { Transform t = target.transform.Find(this.pathToChild); if(t != null) target = t.gameObject; } ActorEventMover comp = actor.gameObject.GetComponent<ActorEventMover>(); if(comp == null) { comp = actor.gameObject.AddComponent<ActorEventMover>(); } // move by speed if(this.show5) { float sp = this.speed; if(this.show6) sp = battleAnimation.battleAction.user.GetMoveSpeed(); float d = 0; if(this.show4) d = this.float1; comp.StartCoroutine(comp.SpeedToObject(actor.transform, this.controller, this.show2, sp, d, target.transform, this.wait ? battleAnimation : null, this.next)); if(this.wait) finished = true; } // move by interpolation else { if(this.show4) { float distanceLength = Vector3.Distance(actor.transform.position, target.transform.position); GameObject obj = new GameObject(); obj.transform.position = target.transform.position; target = obj; target.transform.position = Vector3.Lerp(target.transform.position, actor.transform.position, this.float1 / distanceLength); } comp.StartCoroutine(comp.MoveToObject(actor.transform, this.controller, this.show2, this.show, target.transform, this.interpolate, this.time)); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } } if(!finished) { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { Transform cam = battleAnimation.GetCamera(); if(cam != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { if(this.show) { GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID); if(actor != null) { TransformHelper.Mount(TransformHelper.GetChild(this.pathToChild, actor.transform), cam, this.show2, this.show4, this.v3, this.show3, this.v3_2); } } else { cam.parent = null; } } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { DataHolder.Statistic.CustomChanged(this.number, this.itemID); battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { DataHolder.Statistic.Clear(); battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null && this.pathToChild != "") { Transform t = list[i].transform.Find(this.pathToChild); if(t != null) list[i] = t.gameObject; } if(list[i] != null && this.DoFade(list[i])) { finished = true; } } } if(this.wait && finished) { battleAnimation.StartTime(this.time, this.next); } else { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; GameObject actor = null; if(this.show3) { actor = (GameObject)battleAnimation.spawnedPrefabs[this.prefabID]; } else if(battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { actor = battleAnimation.battleAction.user.prefabInstance; } if(actor != null) { ActorEventMover comp = actor.gameObject.GetComponent<ActorEventMover>(); if(comp == null) { comp = actor.gameObject.AddComponent<ActorEventMover>(); } Vector3 target = this.v3; if(this.show2) target = actor.transform.TransformDirection(target); comp.StartCoroutine(comp.MoveToDirection(actor.transform, this.controller, target, this.show, this.speed, this.time)); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; Transform cam = battleAnimation.GetCamera(); GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID); if(cam != null && actor != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { actor = TransformHelper.GetChild(this.pathToChild, actor.transform).gameObject; CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); if(comp == null) { cam.gameObject.AddComponent("CameraEventMover"); comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); } comp.CameraRotate(cam, actor.transform, this.v3, this.time, this.speed); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { if(this.wait) battleAnimation.StartTime(this.time, this.next); else battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID2); GameObject target = null; if(BattleMoveToTarget.TARGET.Equals(this.moveToTarget) && battleAnimation.battleAction.target != null && battleAnimation.battleAction.target.Length > 0) { target = DataHolder.BattleSystem().GetGroupCenter(battleAnimation.battleAction.target); } else if(BattleMoveToTarget.BASE.Equals(this.moveToTarget)) { target = battleAnimation.battleAction.user.GetBattleSpot().gameObject; } else if(BattleMoveToTarget.CENTER.Equals(this.moveToTarget)) { target = DataHolder.BattleSystem().GetArenaCenter(); } if(actor != null && target != null) { if(this.pathToChild != "") { Transform t = target.transform.Find(this.pathToChild); if(t != null) target = t.gameObject; } actor.transform.position = target.transform.position+this.v3; } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { Transform cam = battleAnimation.GetCamera(); GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID); if(cam != null && actor != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { DataHolder.CameraPosition(this.posID).Use(cam, actor.transform); } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { Character c = GameHandler.Party().GetCharacter(this.characterID); if(c != null) { if(DataHolder.GameSettings().GetRandom() <= DataHolder.Formula(this.formulaID).Calculate(c, c)) battleAnimation.StepFinished(this.next); else battleAnimation.StepFinished(this.nextFail); } else battleAnimation.StepFinished(this.nextFail); }
public override void Execute(BattleAnimation battleAnimation) { if(!battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { battleAnimation.ResetCameraPosition(); } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { if((this.show && battleAnimation.battleAction.user is Character) || (!this.show && battleAnimation.battleAction.user is Enemy)) { battleAnimation.StepFinished(this.next); } else { battleAnimation.StepFinished(this.nextFail); } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; Transform cam = battleAnimation.GetCamera(); if(cam != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); if(comp == null) { cam.gameObject.AddComponent("CameraEventMover"); comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); } comp.CameraShake(cam, this.time, this.intensity, this.speed); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { if(this.wait) battleAnimation.StartTime(this.time, this.next); else battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { battleAnimation.StepFinished(Random.Range(this.min, this.max+1)); }
public override void Execute(BattleAnimation battleAnimation) { if(StatusOrigin.USER.Equals(this.statusOrigin) && battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { if(this.show) battleAnimation.battleAction.user.prefabInstance.animation.Stop(); else { string name = ""; if(this.show2) { name = battleAnimation.battleAction.user.GetAnimationName(this.combatantAnimation); } else { name = this.value; } if(name != "") battleAnimation.battleAction.user.prefabInstance.animation.Stop(name); } } else if(StatusOrigin.TARGET.Equals(this.statusOrigin)) { for(int i=0; i<battleAnimation.battleAction.target.Length; i++) { if(battleAnimation.battleAction.target[i] != null && battleAnimation.battleAction.target[i].prefabInstance != null) { if(this.show) battleAnimation.battleAction.target[i].prefabInstance.animation.Stop(); else { string name = ""; if(this.show2) name = battleAnimation.battleAction.target[i].GetAnimationName(this.combatantAnimation); else name = this.value; if(name != "") battleAnimation.battleAction.target[i].prefabInstance.animation.Stop(name); } } } } battleAnimation.StepFinished(this.next); }