public Core(Regulus.Remoting.ISoulBinder binder, IStorage storage, IMap zone , Battle.IZone battle) { _Battle = battle; _Zone = zone; Storage = storage; _Binder = binder; _Binder.Bind<IUserStatus>(this); _StageMachine = new Regulus.Game.StageMachine(); binder.BreakEvent += _OnInactive; _StatusEvent += (s) => { }; }
public Map(Battle.IZone battle) { _Battle = battle; _Entitys = new List<IEntity>(); }