private void StageDirectReset() { BatteryTest.Check(_master, true); TankTest.Check(_master, true); if (_currentStageTime > 450) { SafeguardTest.Check(_master, true); AlarmLightTest.Check(_master, false); _master.PaperLog.Append("-- Stage quickly acknowledge the alarm done \n"); _currentStageTime = 0; Stage = Stages.Wait; } else if (_currentStageTime > 300) { _master.Simulation.OnAcknowledgeButtonChange(false); } else if (_currentStageTime > 150) { _master.Simulation.OnAcknowledgeButtonChange(true); } else if (_currentStageTime > 50) { AlarmLightTest.Check(_master, true); } }
/// <summary> /// Creates the test scenario /// </summary> public void InitialiseWith(EmergencySystemTest master) { _master = master; BatteryTest = new BatteryTest(); TankTest = new TankTest(); SafeguardTest = new SafeguardTest(); AlarmLightTest = new AlarmLightTest(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); batteryTest = new BatteryTest(); Application.Run(batteryTest); }
private void StageRedo() { BatteryTest.Check(_master, false); TankTest.Check(_master, false); AlarmLightTest.Check(_master, false); if (_master.Simulation.SafeguardSignal) { _currentStageTime = 0; _master.PaperLog.Append("-- Stage wait for second error done \n"); Stage = Stages.Blackout; } }
private void StageLeakage() { BatteryTest.Check(_master); TankTest.Check(_master); if (_currentStageTime > 100) { AlarmLightTest.Check(_master, true); SafeguardTest.Check(_master, true); _currentStageTime = 0; _master.PaperLog.Append("-- Stage leakage done\n"); Stage = Stages.WaitCharges; } }
private void StageCoolDown() { AlarmLightTest.Check(_master, false); if (_currentStageTime > 1000) { _master.PaperLog.Append("\n*** Stopped protocol ***\n\n"); _currentStageTime = 0; Stage = Stages.Done; } if (_currentStageTime > 100) { BatteryTest.Check(_master, false); TankTest.Check(_master, false); SafeguardTest.Check(_master, false); } }
private void StageBuildUp() { BatteryTest.Check(_master, false); TankTest.Check(_master, false); AlarmLightTest.Check(_master, false); if (_master.Simulation.SafeguardSignal) { _currentStageTime = 0; _master.PaperLog.Append("-- Stage build up done\n"); Stage = Stages.Leakage; } else if (_currentStageTime > 2500 && _currentStageTime < 2550) { _master.Simulation.OnAcknowledgeButtonChange(false); } else if (_currentStageTime > 500 && _currentStageTime < 550) { _master.Simulation.OnAcknowledgeButtonChange(true); } }
private void StageWait() { BatteryTest.Check(_master, true); TankTest.Check(_master, true); AlarmLightTest.Check(_master, false); if ((_master.Simulation.PressureSignal >= 2000 && _master.Simulation.BatterySignal >= 45f) || _currentStageTime > 10000) { if (_currentStageTime < 4600) { _master.PaperLog.Append("Time needed to charge: " + _currentStageTime + "\n"); _master.PaperLog.Append("-- Stage wait for battery and tank done\n"); } else { StageRechargeTimedOut = true; _master.PaperLog.AppendWarning("-- Stage wait for battery and tank timed out!\n"); } _currentStageTime = 0; Stage = Stages.CoolDown; } }
private void StageReset() { if (_currentStageTime > 300) { AlarmLightTest.Check(_master, false); SafeguardTest.Check(_master, false); _currentStageTime = 0; _master.PaperLog.Append("-- Stage reset alarm done\n"); _master.PaperLog.Append("***Reset Simulation***\n"); _master.Simulation.ResetSimulation(); Stage = Stages.Redo; } else if (_currentStageTime > 200) { _master.Simulation.OnAcknowledgeButtonChange(false); } else if (_currentStageTime > 100) { BatteryTest.Check(_master, false); TankTest.Check(_master, false); _master.Simulation.OnAcknowledgeButtonChange(true); } }
private void StageWaitCharges() { BatteryTest.Check(_master); TankTest.Check(_master); SafeguardTest.Check(_master, true); AlarmLightTest.Check(_master, true); if ((_master.Simulation.PressureSignal >= 2000 && _master.Simulation.BatterySignal >= 45f) || _currentStageTime > 10000) { if (_currentStageTime < 5000) { _master.PaperLog.Append("Time needed to charge: " + _currentStageTime + "\n"); _master.PaperLog.Append("-- Stage wait for correct battery voltage and tank pressure done\n"); } else { StageRechargeTimedOut = true; _master.PaperLog.AppendWarning("-- Stage wait for correct battery voltage and tank pressure timed out!\n"); } _currentStageTime = 0; Stage = Stages.Reset; } }
public MainPage() { InitializeComponent(); //加速度センサーの起動 var acl = new AccelerometerTest(); acl.ToggleAccelerometer(); this.label1.BindingContext = acl; //アプリ情報 var appInfo = new AppInfoTest(); this.label2.BindingContext = appInfo; appInfo.UpdateMessage(); //気圧 var bm = new BarometerTest(); bm.ToggleBarometer(); this.label3.BindingContext = bm; //バッテリー情報 var ba = new BatteryTest(); this.label4.BindingContext = ba; ba.UpdateMessage(); //コンパス情報 var compass = new CompassTest(); compass.ToggleCompass(); this.label5.BindingContext = compass; //ネットワーク情報 var network = new NetworkAccessTest(); this.label6.BindingContext = network; network.UpdateMessage(); //ディスプレイ情報 var displayInfo = new DisplayInfoTest(); this.label7.BindingContext = displayInfo; displayInfo.UpdateMessage(); //デバイス情報 var deviceInfo = new DeviceInfoTest(); this.label8.BindingContext = deviceInfo; deviceInfo.UpdateMessage(); //地理情報 //あれ、経緯度→地名はオフラインでもいける? var geocoding = new GeocodingTest(); this.label9.BindingContext = geocoding; geocoding.UpdateMessage(); //GPS情報 var geoloc = new GeoLocationTest(); this.label10.BindingContext = geoloc; //ジャイロ var gyro = new GyroscopeTest(); gyro.ToggleGyroscope(); this.label11.BindingContext = gyro; //磁力計 var mag = new MagnetometerTest(); mag.ToggleMagnetometer(); this.label12.BindingContext = mag; //向きセンサー var ori = new OrientationSensorTest(); ori.ToggleOrientationSensor(); this.label13.BindingContext = ori; //シェイク検出 var shake = new DetectShakeTest(); shake.ToggleAccelerometer(); //this.label14.BindingContext = shake; this.stacklayout.BindingContext = shake; }