コード例 #1
0
        public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
        {
            int value        = inventory.GetSlotValue(slotIndex);
            int count        = inventory.GetSlotCount(slotIndex);
            int data         = Terrain.ExtractData(value);
            int voltageLevel = BatteryBlock.GetVoltageLevel(data);

            DialogsManager.ShowDialog(componentPlayer.GuiWidget, new EditBatteryDialog(voltageLevel, delegate(int newVoltageLevel)
            {
                int data2 = BatteryBlock.SetVoltageLevel(data, newVoltageLevel);
                int num   = Terrain.ReplaceData(value, data2);
                if (num != value)
                {
                    inventory.RemoveSlotItems(slotIndex, count);
                    inventory.AddSlotItems(slotIndex, num, 1);
                }
            }));
            return(true);
        }
コード例 #2
0
        public override bool OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)
        {
            int data         = Terrain.ExtractData(value);
            int voltageLevel = BatteryBlock.GetVoltageLevel(data);

            DialogsManager.ShowDialog(componentPlayer.GuiWidget, new EditBatteryDialog(voltageLevel, delegate(int newVoltageLevel)
            {
                int num = BatteryBlock.SetVoltageLevel(data, newVoltageLevel);
                if (num != data)
                {
                    int value2 = Terrain.ReplaceData(value, num);
                    base.SubsystemTerrain.ChangeCell(x, y, z, value2);
                    SubsystemElectricity subsystemElectricity = base.Project.FindSubsystem <SubsystemElectricity>(throwOnError: true);
                    ElectricElement electricElement           = subsystemElectricity.GetElectricElement(x, y, z, 4);
                    if (electricElement != null)
                    {
                        subsystemElectricity.QueueElectricElementConnectionsForSimulation(electricElement, subsystemElectricity.CircuitStep + 1);
                    }
                }
            }));
            return(true);
        }