private void TurnOff() { //logic to turn the baton off. meleeStun.enabled = false; batonState = BatonState.Off; spriteHandler.ChangeSprite((int)BatonState.Off); }
private void TurnOn() { meleeStun.enabled = true; batonState = BatonState.On; spriteHandler.ChangeSprite((int)BatonState.On); }