コード例 #1
0
        private void ensureCapacity(int vertexCount)
        {
            const int maxVertexCount = ushort.MaxValue;

            if (currentStreams.Vertices.Count + vertexCount <= maxVertexCount)
            {
                return;
            }

            currentStreams = batcher.AllocateBatch().Data;
        }
コード例 #2
0
 public ExpandingIndexedTrianglesMeshBuilder()
 {
     batcher        = new Batcher <Streams>(Streams.Create);
     currentStreams = batcher.AllocateBatch().Data;
 }