public BatchVerifyVerb(SourcePath batch_file, BatchMode mode, VerificationRequest verificationRequest, DafnyCCVerb.FramePointerMode useFramePointer) { this.mode = mode; this.producers = new HashSet<IObligationsProducer>(); foreach (string line in File.ReadAllLines(IronRootDirectory.PathTo(batch_file))) { if (line.Equals("") || line[0] == '#') { continue; } SourcePath src = new SourcePath(line); switch (mode) { case BatchMode.DAFNY: if (verificationRequest.verifyMode != VerificationRequest.VerifyMode.Verify) { throw new UserError("BatchVerify DAFNY only supports full verification (but maybe we should add selective?)"); } this.producers.Add(new DafnyVerifyTreeVerb(src)); break; case BatchMode.APP: this.producers.Add(new IroncladAppVerb(src, IroncladAppVerb.TARGET.BARE_METAL, useFramePointer, verificationRequest)); break; default: throw new Exception("Unknown batch file type"); } } string parameters = mode.ToString() + "," + verificationRequest.ToString(); this.outputObject = batch_file.makeLabeledOutputObject(parameters, BATCH_EXTN + VerificationObligationList.VOL_EXTN); this.abstractId = new AbstractId(this.GetType().Name, version, batch_file.ToString(), concrete: parameters); }
public static BatchExperimentTemplate Create(BatchMode batchMode) { return(new BatchExperimentTemplate() { BatchMode = batchMode }); }
private IEnumerable <IResult> InnerUpload(BatchMode mode) { if (!CanUpload) { yield break; } var haveOrders = Address.ActiveOrders().Any(); if (haveOrders && !Confirm("После успешной отправки дефектуры будут заморожены текущие заказы.\r\n" + "Продолжить?")) { yield break; } var dialog = new OpenFileResult(); //если установить директорию на не существующем диске диалог не будет отображен if (Directory.Exists(lastUsedDir)) { dialog.Dialog.InitialDirectory = lastUsedDir; } yield return(dialog); lastUsedDir = Path.GetDirectoryName(dialog.Dialog.FileName) ?? lastUsedDir; foreach (var result in Shell.Batch(dialog.Dialog.FileName, mode)) { yield return(result); } }
public BatchVerifyVerb(SourcePath batch_file, BatchMode mode, VerificationRequest verificationRequest, DafnyCCVerb.FramePointerMode useFramePointer) { this.mode = mode; this.producers = new HashSet<IObligationsProducer>(); foreach (string line in File.ReadAllLines(batch_file.getFilesystemPath())) { if (line[0] == '#') { continue; } SourcePath src = new SourcePath(line); switch (mode) { case BatchMode.DAFNY: if (verificationRequest.verifyMode != VerificationRequest.VerifyMode.Verify) { throw new UserError("BatchVerify DAFNY only supports full verification (but maybe we should add selective?)"); } this.producers.Add(new DafnyVerifyTreeVerb(src)); break; case BatchMode.APP: this.producers.Add(new IroncladAppVerb(src, IroncladAppVerb.TARGET.BARE_METAL, useFramePointer, verificationRequest)); break; default: throw new Exception("Unknown batch file type"); } } string parameters = mode.ToString() + "," + verificationRequest.ToString(); outputObject = batch_file.makeLabeledOutputObject(parameters, BATCH_EXTN + VerificationObligationList.VOL_EXTN); abstractId = new AbstractId(this.GetType().Name, version, batch_file.ToString(), concrete:parameters); }
public BatchVerifyVerb(BuildObject batch_label, HashSet<IObligationsProducer> producers, BatchMode mode) { this.mode = mode; this.producers = producers; outputObject = batch_label.makeOutputObject(BATCH_EXTN + VerificationObligationList.VOL_EXTN); abstractId = new AbstractId(this.GetType().Name, version, batch_label.ToString(), concrete:mode.ToString()); }
public BatchVerifyVerb(BuildObject batch_label, HashSet<IObligationsProducer> producers, BatchMode mode) { this.mode = mode; this.producers = producers; this.outputObject = batch_label.makeOutputObject(BATCH_EXTN + VerificationObligationList.VOL_EXTN); this.abstractId = new AbstractId(this.GetType().Name, version, batch_label.ToString(), concrete: mode.ToString()); }
/// <summary> /// Batches the current IEnumerable into multiple lists. /// </summary> /// <typeparam name="T"> /// The type of the elements in the IEnumerable. /// </typeparam> /// <param name="col"> /// The current IEnumerable which should be splitted in smaller /// batches. /// </param> /// <param name="batchSize"> /// BatchMode.ByBatchCount (default): The amount of batches the /// enumerable should be splitted into. /// BatchMode.ByElementCount: /// The amount of elements which should be placed into each batch. /// </param> /// <param name="mode"> /// A flag indicating whether you want to batch the enumerable into n /// (=batchSize) own lists which would be BatchMode.ByBatchCount or in /// n (=unknown) lists where all consists of maximum m (=batchSize) /// elements. /// </param> /// <returns> /// A list of all batches. /// </returns> public static List <List <T> > Batch <T>( this IEnumerable <T> col, int batchSize, BatchMode mode = BatchMode.ByBatchCount) { List <List <T> > splitted = new List <List <T> >(); List <T> currentList = null; int idx = 0; if (mode == BatchMode.ByBatchCount) { for (int i = 0; i < batchSize; i++) { splitted.Add(new List <T>()); } int listIdx = 0; int totalItems = col.Count(); int elementsPerBatch = totalItems / batchSize; foreach (T item in col) { if (idx >= elementsPerBatch) { idx = 0; listIdx = listIdx + 1 < batchSize ? listIdx + 1 : batchSize - 1; } currentList = splitted[listIdx]; currentList.Add(item); idx++; } } else if (mode == BatchMode.ByElementCount) { foreach (T item in col) { if (idx == 0 || idx == batchSize) { idx = 0; currentList = new List <T>(batchSize); splitted.Add(currentList); } currentList.Add(item); idx++; } } else { throw new NotImplementedException(); } return(splitted); }
private static SpriteBatch GetSpriteBatch(BatchMode mode) { if (batchMode != mode) { EndBatch(); BeginSpriteBatch(spriteBatch, blendMode, matrix, mode); } return(spriteBatch); }
public void Begin(BatchMode batchMode = BatchMode.DrawOrder, BlendState blendState = null, SamplerState sampler = null, DepthStencilState depthStencil = null, RasterizerState rasterizer = null, Matrix?transform = null) { BatchMode = batchMode; BlendState = blendState ?? BlendState.AlphaBlend; SamplerState = sampler ?? SamplerState.PointClamp; DepthStencilState = depthStencil ?? DepthStencilState.None; RasterizerState = rasterizer ?? RasterizerState.CullNone; Transform = transform ?? Matrix.Identity; IsBatching = true; }
void OnEnable() { myTarget = (LevelEditorGrid)target; if (!Application.isPlaying) { Tools.current = Tool.View; leftAlt = false; batchMode = BatchMode.None; } }
/// <summary> /// Revision 3 constructor /// </summary> /// <param name="channelId">two ASCII characters, range 00-99</param> /// <param name="programId">parameter set ID or Multistage ID, three ASCII characters, range 000-999</param> /// <param name="autoSelect">One ASCII character, /// <para>0=None</para> /// <para>1=Auto Next Change</para> /// <para>2=I/O</para> /// <para>6=Fieldbus</para> /// <para>8=Socket tray</para> /// </param> /// <param name="batchSize">Two ASCII characters, range 00-99</param> /// <param name="maxCoherentNok">Two ASCII characters, range 00-99</param> /// <param name="batchCounter">Two ASCII characters, range 00-99</param> /// <param name="identifierNumber">Four ASCII characters, range 0000-9999 (Socket(s), EndFitting(s)…)</param> /// <param name="jobStepName">25 ASCII characters</param> /// <param name="jobStepType">Two ASCII characters, range 00-99</param> /// <param name="toolLoosening">1 ASCII character. /// <para>0=Enable</para> /// <para>1=Disable</para> /// <para>2=Enable only on NOK tightening</para> /// </param> /// <param name="jobBatchMode">1 ASCII character. /// <para>0=only the OK tightenings are counted</para> /// <para>1=both the OK and NOK tightenings are counted</para> /// </param> /// <param name="batchStatusAtIncrement">1 ASCII character. Batch status after performing an increment or a bypass parameter set: /// <para>0=OK</para> /// <para>1=NOK</para> /// </param> /// <param name="decrementBatchAfterLoosening">1 ASCII character. /// <para>0=Never</para> /// <para>1=Always</para> /// <para>2=After OK</para> /// </param> /// <param name="currentBatchStatus">1 ASCII character: /// <para>0=Not started</para> /// <para>1=OK</para> /// <para>2=NOK</para> /// </param> public AdvancedJob(int channelId, int programId, AutoSelect autoSelect, int batchSize, int maxCoherentNok, int batchCounter, int identifierNumber, string jobStepName, int jobStepType, ToolLoosening toolLoosening, BatchMode jobBatchMode, BatchStatusAtIncrement batchStatusAtIncrement, DecrementBatchAfterLoosening decrementBatchAfterLoosening, CurrentBatchStatus currentBatchStatus) : this(channelId, programId, autoSelect, batchSize, maxCoherentNok, batchCounter, identifierNumber, jobStepName, jobStepType) { ToolLoosening = toolLoosening; JobBatchMode = jobBatchMode; BatchStatusAtIncrement = batchStatusAtIncrement; DecrementBatchAfterLoosening = decrementBatchAfterLoosening; CurrentBatchStatus = currentBatchStatus; }
private void EndBatch() { if (batchMode == BatchMode.Geometry) { basicEffect.World = Matrix.Identity; basicEffect.CurrentTechnique.Passes[0].Apply(); } else if (batchMode == BatchMode.Sprite) { spriteBatch.End(); } batchMode = BatchMode.None; }
void OnEnable() { script = (LevelDesigner) target; if(!Application.isPlaying) { if (SceneView.lastActiveSceneView != null) { Tools.current = Tool.View; SceneView.lastActiveSceneView.orthographic = true; SceneView.lastActiveSceneView.LookAtDirect(SceneView.lastActiveSceneView.pivot,Quaternion.identity); leftControl = false; batchmode = BatchMode.None; } } }
private void BeginSpriteBatch(SpriteBatch sb, BlendMode blendMode, Matrix m, BatchMode mode) { Debug.Assert(mode != BatchMode.None); if (mode == BatchMode.Sprite) { BlendState blendState = toBlendState(blendMode); sb.Begin(SpriteSortMode.Immediate, blendState, null, null, null, null, m); } else if (mode == BatchMode.Geometry) { basicEffect.World = Matrix.Multiply(camera.WorldMatrix, m); basicEffect.CurrentTechnique.Passes[0].Apply(); } batchMode = mode; }
static void Main(string[] args) { ARMSimArguments parsedArgs = new ARMSimArguments(); //Batch mode is the simulator running with no UI and standard I/O instead of a console. if (args.Length > 0) { StringBuilder sb = new StringBuilder(); if (!Parser.ParseArgumentsWithUsage(args, parsedArgs, delegate(string str) { sb.Append(str); sb.Append("\n"); })) { MessageBox.Show(sb.ToString(), "Command line parsing Error!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } parsedArgs.Batch = true; bool attachedOK = false; if (ARMSim.ARMSimUtil.RunningOnWindows) { if (!AttachConsole(ATTACH_PARENT_PROCESS)) { attachedOK = AllocConsole(); } } System.Console.WriteLine("\nARMSim# running in batch mode ..."); // Run with the command-line arguments BatchMode.Run(parsedArgs); // Let the user know we are stopping System.Console.WriteLine("\nARMSim# is exiting"); if (attachedOK) { FreeConsole(); } } else { //Otherwise we run the simulator as a normal GUI application parsedArgs.Batch = false; Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //pass in an empty list of arguments Application.Run(new ARMSimForm(parsedArgs)); } } //Main
private static void EndBatch() { //if (batchMode == BatchMode.BasicEffect) //{ // basicEffect.World = Matrix.Identity; // basicEffect.CurrentTechnique.Passes[0].Apply(); //} //else if (batchMode == BatchMode.Sprite) { spriteBatch.End(); } else if (batchMode == BatchMode.CustomEffect) { customEffect = null; } batchMode = BatchMode.None; }
private static void BeginSpriteBatch(SpriteBatch sb, AppBlendMode blendMode, Matrix m, BatchMode mode) { Debug.Assert(mode != BatchMode.None); if (mode == BatchMode.Sprite) { BlendState blendState = toBlendState(blendMode); sb.Begin(SpriteSortMode.Immediate, blendState, samplerState, null, rasterizerState, drawEffect == null ? null : drawEffect.Effect, m); } else if (mode == BatchMode.BasicEffect) { basicEffect.World = Matrix.Multiply(worldMatrix, m); basicEffect.CurrentTechnique.Passes[0].Apply(); } else if (mode == BatchMode.CustomEffect) { customEffect.Parameters["World"].SetValue(Matrix.Multiply(worldMatrix, m)); customEffect.Parameters["View"].SetValue(viewMatrix); customEffect.Parameters["Projection"].SetValue(projection); customEffect.CurrentTechnique.Passes[0].Apply(); } batchMode = mode; }
private SpriteBatch GetSpriteBatch(BatchMode mode) { if (batchMode != mode) { EndBatch(); BeginSpriteBatch(spriteBatch, blendMode, matrix, mode); } return spriteBatch; }
void OnSceneGUI() { Ray ray = HandleUtility.GUIPointToWorldRay (Event.current.mousePosition); Vector2 tilePos = new Vector2(); tilePos.x = Mathf.RoundToInt(ray.origin.x); tilePos.y = Mathf.RoundToInt(ray.origin.y); if (tilePos != oldTilePos) { script.gizmoPosition = tilePos; SceneView.RepaintAll(); oldTilePos = tilePos; } Event current = Event.current; /* if (current.keyCode == KeyCode.LeftControl) { if (current.type == EventType.keyDown) { leftControl = true; } else if (current.type == EventType.KeyUp) { leftControl = false; batchmode = BatchMode.None; } } if (leftControl) { if (current.type == EventType.mouseDown) { if (current.button == 0) { batchmode = BatchMode.Create; } else if (current.button == 1) { batchmode = BatchMode.Delete; } } } */ if (current.keyCode == KeyCode.C) { if (current.type == EventType.keyDown) { batchmode = BatchMode.Create; } else if (current.type == EventType.KeyUp) { batchmode = BatchMode.None; } } if (current.keyCode == KeyCode.D) { if (current.type == EventType.keyDown) { batchmode = BatchMode.Delete; } else if (current.type == EventType.KeyUp) { batchmode = BatchMode.None; } } if ((current.type == EventType.mouseDown) || (batchmode != BatchMode.None)) { string name = string.Format(script.prefab.name + "_{0}_{1}_{2}", script.depth,tilePos.y,tilePos.x); if ((current.button == 0) || (batchmode == BatchMode.Create)) { //Create CreateTile (tilePos, name); } if ((current.button == 1) || (batchmode == BatchMode.Delete)) { //Delete DeleteTile (name); } if (current.type == EventType.mouseDown) { Tools.current = Tool.View; SceneView.lastActiveSceneView.orthographic = true; SceneView.lastActiveSceneView.LookAtDirect(SceneView.lastActiveSceneView.pivot,Quaternion.identity); } } SetGizmosColor(); if (GUI.changed) EditorUtility.SetDirty(target); }
void OnSceneGUI() { Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); Vector3 tilePos = new Vector3(); tilePos.x = Mathf.RoundToInt(ray.origin.x); tilePos.y = Mathf.RoundToInt(ray.origin.y); if (tilePos != oldTilePos) { script.gizmoPosition = tilePos; SceneView.RepaintAll(); oldTilePos = tilePos; } Event current = Event.current; if (current.keyCode == KeyCode.C) { if (current.type == EventType.keyDown) { leftControl = true; } else if (current.type == EventType.keyUp) { leftControl = false; batchmode = BatchMode.None; } } if (leftControl) { if (current.type == EventType.mouseDown) { if (current.button == 0) { batchmode = BatchMode.Create; } else if (current.button == 1) { batchmode = BatchMode.Delete; } } } if ((current.type == EventType.mouseDown) || (batchmode != BatchMode.None)) { string name = string.Format("Tile{0}_{1}_{2}", script.depth, tilePos.y, tilePos.x); if ((current.button == 0) || (batchmode == BatchMode.Create)) { CreateTile(tilePos, name); } if ((current.button == 1) || (batchmode == BatchMode.Delete)) { DeleteTile(name); } if (GUI.changed) { EditorUtility.SetDirty(target); } } }
void OnSceneGUI() { Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); Vector2 tilePos = new Vector2(); tilePos.x = Mathf.RoundToInt(ray.origin.x / myTarget.height) * myTarget.height; tilePos.y = Mathf.RoundToInt(ray.origin.y / myTarget.width) * myTarget.width; if (tilePos != oldTilePos) { myTarget.gizmoPosition = tilePos; SceneView.RepaintAll(); oldTilePos = tilePos; } SetGizmosColor(); if (GUI.changed) { EditorUtility.SetDirty(myTarget); } Event currentEvent = Event.current; switch (currentEvent.keyCode) { case KeyCode.Alpha2: myTarget.blockType = LevelEditorGrid.BlockType.Normal; break; case KeyCode.Alpha1: myTarget.blockType = LevelEditorGrid.BlockType.Left; break; case KeyCode.Alpha3: myTarget.blockType = LevelEditorGrid.BlockType.Right; break; case KeyCode.Alpha4: myTarget.blockType = LevelEditorGrid.BlockType.FillCollider; break; case KeyCode.Alpha5: myTarget.blockType = LevelEditorGrid.BlockType.Fill; break; } if (currentEvent.keyCode == KeyCode.LeftAlt) { if (currentEvent.type == EventType.keyDown) { leftAlt = true; } else if (currentEvent.type == EventType.keyUp) { leftAlt = false; batchMode = BatchMode.None; } } if (leftAlt) { if (currentEvent.type == EventType.mouseDown) { if (currentEvent.button == 0) { batchMode = BatchMode.Create; } else if (currentEvent.button == 1) { batchMode = BatchMode.Delete; } } } if (currentEvent.type == EventType.mouseDown || batchMode != BatchMode.None) { string name = string.Format("Ground[{0}][{1}]", (float)System.Math.Round(tilePos.x, 1), (float)System.Math.Round(tilePos.y, 1)); if (currentEvent.button == 0 || batchMode == BatchMode.Create) { CreateTile(tilePos, name); } if (currentEvent.button == 1 || batchMode == BatchMode.Delete) { DeleteTile(name); } } }
public BatchExperiment(BatchMode batchMode) { this.BatchMode = batchMode; this.experiments = new List <ExperimentBase>(); }