コード例 #1
0
 private void AddSlotIndicesAndVertices(float[] uvs)
 {
     if (isNormalTriangleWindingOrder)
     {
         currentBatch.AddIndices();
     }
     else
     {
         currentBatch.AddIndicesReversedWinding();
     }
     currentBatch.verticesColorUV[currentBatch.verticesIndex++] = GetTopLeftVertex(uvs);
     currentBatch.verticesColorUV[currentBatch.verticesIndex++] = GetBottomLeftVertex(uvs);
     currentBatch.verticesColorUV[currentBatch.verticesIndex++] = GetBottomRightVertex(uvs);
     currentBatch.verticesColorUV[currentBatch.verticesIndex++] = GetTopRightVertex(uvs);
 }