private void AsioRecording_Load(object sender, System.EventArgs e) { // we don't play via Bass, but only via BassAsio // not playing anything via BASS, so don't need an update thread Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0); // setup BASS - "no sound" device and Init first Asio device if (Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, this.Handle) && BassAsio.BASS_ASIO_Init(0, BASSASIOInit.BASS_ASIO_DEFAULT)) { // just here as a demo ;-) BASS_ASIO_CHANNELINFO info = new BASS_ASIO_CHANNELINFO(); int chan = 0; while (true) { if (!BassAsio.BASS_ASIO_ChannelGetInfo(false, chan, info)) { break; } Console.WriteLine(info.ToString()); chan++; } } else { MessageBox.Show(this, "Bass_Init error!"); } }
private void SimpleAsio_Load(object sender, System.EventArgs e) { //BassNet.Registration("your email", "your regkey"); // get the Asio devices and init them this.comboBoxAsioOutputDevice.Items.AddRange(BassAsio.BASS_ASIO_GetDeviceInfos()); for (int i = 0; i < this.comboBoxAsioOutputDevice.Items.Count; i++) { if (!BassAsio.BASS_ASIO_Init(i, BASSASIOInit.BASS_ASIO_DEFAULT)) { this.comboBoxAsioOutputDevice.Items[i] = BassAsio.BASS_ASIO_ErrorGetCode(); } } this.comboBoxAsioOutputDevice.SelectedIndex = 0; this.comboBoxAsioInputDevice.Items.AddRange(BassAsio.BASS_ASIO_GetDeviceInfos()); this.comboBoxAsioInputDevice.SelectedIndex = this.comboBoxAsioOutputDevice.SelectedIndex; // get the bass devices, init them and set the default one this.comboBoxBassDevice.Items.AddRange(Bass.BASS_GetDeviceInfos()); int n = 0; foreach (BASS_DEVICEINFO info in this.comboBoxBassDevice.Items) { Bass.BASS_Init(n, 44100, BASSInit.BASS_DEVICE_DEFAULT, this.Handle); if (info.IsDefault) { this.comboBoxBassDevice.SelectedItem = info; } n++; } }
private void DefaultASIOAudioOutput_Load(object sender, EventArgs e) { try { int n; int selecteddeviceprev = (int)KeppySynthConfiguratorMain.SynthSettings.GetValue("defaultAdev", 0); BASS_ASIO_DEVICEINFO info = new BASS_ASIO_DEVICEINFO(); BassAsio.BASS_ASIO_GetDeviceInfo(selecteddeviceprev, info); DefOut.Text = String.Format("Def. ASIO output: {0}", info.ToString()); for (n = 0; BassAsio.BASS_ASIO_GetDeviceInfo(n, info); n++) { DevicesList.Items.Add(info.ToString()); } if (n < 1) { Functions.ShowErrorDialog(1, System.Media.SystemSounds.Asterisk, "Error", "No ASIO devices installed!\n\nClick OK to close this window.", false, null); Close(); return; } DevicesList.SelectedIndex = selecteddeviceprev; MaxThreads.Text = String.Format("ASIO is allowed to use a maximum of {0} threads.", Environment.ProcessorCount); BassAsio.BASS_ASIO_Init(DevicesList.SelectedIndex, 0); DeviceTrigger(); DevicesList.SelectedIndexChanged += new System.EventHandler(this.DevicesList_SelectedIndexChanged); } catch (Exception ex) { MessageBox.Show("Unable to load the dialog.\nBASS is probably unable to start, or it's missing.\n\nError:\n" + ex.Message.ToString(), "Oh no! Keppy's Synthesizer encountered an error!", MessageBoxButtons.OK, MessageBoxIcon.Error); Close(); Dispose(); } }
public OutputASIO(string DeviceName, int Frequency, GetSampleDelegate Callback24, GetSampleDelegate Callback16, Player Player) : base(DeviceName, Player) { needsUnload = true; playing = false; callback16 = Callback16; callback24 = Callback24; deviceNum = getDeviceNum(DeviceName); if (initializedDevice >= 0) { BassAsio.BASS_ASIO_Free(); initializedDevice = -1; } if (deviceNum < 0 || !BassAsio.BASS_ASIO_Init(deviceNum)) { System.Diagnostics.Debug.WriteLine(BassAsio.BASS_ASIO_ErrorGetCode()); return; } initializedDevice = deviceNum; if (!setup(Frequency)) { return; } playing = true; }
public DefaultASIOAudioOutput() { InitializeComponent(); try { if (GetASIODevicesCount() < 1) { Functions.ShowErrorDialog(ErrorType.Error, System.Media.SystemSounds.Asterisk, "Error", "No ASIO devices installed!\n\nClick OK to close this window.", false, null); Close(); Dispose(); } BASS_ASIO_DEVICEINFO info = new BASS_ASIO_DEVICEINFO(); // Populate devices list for (int n = 0; BassAsio.BASS_ASIO_GetDeviceInfo(n, info); n++) { DevicesList.Items.Add(info.ToString()); } // Load previous device from registry String PreviousDevice = (String)OmniMIDIConfiguratorMain.SynthSettings.GetValue("ASIOOutput", "None"); DefOut.Text = String.Format("Def. ASIO output: {0}", PreviousDevice); DevicesList.SelectedIndex = 0; for (int n = 0; n < DevicesList.Items.Count; n++) { if (DevicesList.Items[n].Equals(PreviousDevice)) { DevicesList.SelectedIndex = n; break; } } MaxThreads.Text = String.Format("ASIO is allowed to use a maximum of {0} threads.", Environment.ProcessorCount); BassAsio.BASS_ASIO_Init(DevicesList.SelectedIndex, BASSASIOInit.BASS_ASIO_THREAD | BASSASIOInit.BASS_ASIO_JOINORDER); GetASIODeviceInfo(); DeviceTrigger(true); DevicesList.SelectedIndexChanged += new EventHandler(DevicesList_SelectedIndexChanged); /* * Unavailable at the moment * * if (Convert.ToInt32(OmniMIDIConfiguratorMain.SynthSettings.GetValue("ASIOSeparateThread", 0)) == 1) * ASIOSeparateThread.Checked = true; * */ } catch (Exception ex) { MessageBox.Show("Unable to load the dialog.\nBASS is probably unable to start, or it's missing.\n\nError:\n" + ex.Message.ToString(), "Oh no! OmniMIDI encountered an error!", MessageBoxButtons.OK, MessageBoxIcon.Error); Close(); Dispose(); } }
private void SimpleAsioFx_Load(object sender, System.EventArgs e) { // we don't play via Bass, but only via BassAsio // setup BASS - "no sound" device but 48000 (default for ASIO) if (!Bass.BASS_Init(0, 48000, 0, this.Handle) || !BassAsio.BASS_ASIO_Init(0, BASSASIOInit.BASS_ASIO_DEFAULT)) { MessageBox.Show(this, "Bass_Init error!"); } }
private void DevicesList_SelectedIndexChanged(object sender, EventArgs e) { DeviceCP.Enabled = true; BassAsio.BASS_ASIO_Free(); BassAsio.BASS_ASIO_Init(DevicesList.SelectedIndex, BASSASIOInit.BASS_ASIO_THREAD | BASSASIOInit.BASS_ASIO_JOINORDER); GetASIODeviceInfo(); DeviceTrigger(false); }
public void Evaluate(int SpreadMax) { #region Channel and device if (this.FPinInDevice.PinIsChanged || this.FPinInEnabled.PinIsChanged || this.FPinChannelCount.PinIsChanged || this.FPinChannelIndex.PinIsChanged) { double ddevice; this.FPinInDevice.GetValue(0, out ddevice); int device = Convert.ToInt32(ddevice); if (device != -1) { if (this.FChannelInfo.BassHandle.HasValue) { Bass.BASS_ChannelStop(this.FChannelInfo.BassHandle.Value); Bass.BASS_StreamFree(this.FChannelInfo.BassHandle.Value); } this.manager.Delete(this.FChannelInfo.InternalHandle); double enabled; this.FPinInEnabled.GetValue(0, out enabled); if (enabled >= 0.5) { double chancount, index; this.FPinChannelCount.GetValue(0, out chancount); this.FPinChannelIndex.GetValue(0, out index); BassAsio.BASS_ASIO_Init(device); BassAsio.BASS_ASIO_SetDevice(device); this.FChannelInfo = new InputChannelInfo(); this.FChannelInfo.Count = Convert.ToInt32(chancount); this.FChannelInfo.Index = Convert.ToInt32(index); this.manager.CreateChannel(this.FChannelInfo); this.FChannelInfo.Initialize(device); this.FPinOutHandle.SetValue(0, this.FChannelInfo.InternalHandle); this.FPinOutStatus.SetString(0, "OK"); } else { this.FPinOutHandle.SetValue(0, 0); this.FPinOutStatus.SetString(0, "Disabled"); } } } #endregion }
private void DevicesList_SelectedIndexChanged(object sender, EventArgs e) { Functions.SetDefaultDevice(1, DevicesList.SelectedIndex); BassAsio.BASS_ASIO_Free(); BassAsio.BASS_ASIO_Init(DevicesList.SelectedIndex, 0); int value = DeviceTrigger(); if (value == DeviceStatus.DEVICE_UNSTABLE) { MessageBox.Show("This device might crash the app, while in use.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } else if (value == DeviceStatus.DEVICE_UNSUPPORTED) { MessageBox.Show("This device is unsupported.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } }
/// <summary> /// Show the ASIO Devices Control Panel /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btAsioDeviceSettings_Click(object sender, EventArgs e) { // Free ASIO and reinit it again BassAsio.BASS_ASIO_Free(); if (BassAsio.BASS_ASIO_Init(soundDeviceComboBox.SelectedIndex, BASSASIOInit.BASS_ASIO_DEFAULT)) { if (!BassAsio.BASS_ASIO_ControlPanel()) { MessageBox.Show(this, "Selected ASIO device does not have a Control Panel", "MediaPortal - Setup", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } else { MessageBox.Show(this, "Error initialising the selected ASIO device", "MediaPortal - Setup", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } }
public void Asio_Setup(int dev) { if (!(dev == -1)) { BassAsio.BASS_ASIO_Free(); //przygotowanie BASS_Asio - zwolnienie istniejącego i Bass.BASS_Free(); BassAsio.BASS_ASIO_SetDevice(dev); //wybór urządzenia if (!BassAsio.BASS_ASIO_Init(dev, 0)) //inicjacja urządzenia + przechwycenie wyjątku { BASSError blad = BassAsio.BASS_ASIO_ErrorGetCode(); MessageBox.Show("błąd inicjalizacji: " + blad.ToString()); } else { Bass.BASS_Init(-1, 48000, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero); int strumien = Bass.BASS_StreamCreateFile(_hGCFile.AddrOfPinnedObject(), 0L, length, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT); _myAsioProc = new Un4seen.BassAsio.ASIOPROC(AsioCallback); BassAsio.BASS_ASIO_ChannelEnable(false, 0, _myAsioProc, new IntPtr(strumien)); int num_ch = 0; if (binaural) { first_ch = Convert.ToInt16(textBox1.Text); num_ch = 2; } else { num_ch = BitConverter.ToUInt16(audio_buffer, 22); first_ch = 0; } for (int i = first_ch; i < num_ch + first_ch; i++) { BassAsio.BASS_ASIO_ChannelSetFormat(false, i, BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT); } for (int i = first_ch + 1; i < num_ch + first_ch; i++) { BassAsio.BASS_ASIO_ChannelJoin(false, i, 0); } } } }
private void asioDeviceComboBox_SelectedIndexChanged(object sender, EventArgs e) { // Free the selecetd device and activate the new one BassAsio.BASS_ASIO_Free(); if (BassAsio.BASS_ASIO_Init(asioDeviceComboBox.SelectedIndex)) { BASS_ASIO_INFO info = BassAsio.BASS_ASIO_GetInfo(); if (info != null) { lbNumberOfChannels.Text = String.Format("Selected device has {0} output channel(s).", info.outputs); } else { lbNumberOfChannels.Text = "Couldn't get channel information for selected device"; } } else { MessageBox.Show(this, "Error initialising the selected ASIO device", "MediaPortal - Setup", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } }
/// <summary> /// Load ASIO Settings /// </summary> public override void LoadSettings() { using (Settings xmlreader = new MPSettings()) { bool _useASIO = xmlreader.GetValueAsBool("audioplayer", "asio", false); string _asioDeviceSelected = xmlreader.GetValueAsString("audioplayer", "asiodevice", "None"); hScrollBarBalance.Value = xmlreader.GetValueAsInt("audioplayer", "asiobalance", 0); useASIOCheckBox.Checked = _useASIO; if (_useASIO) { BASS_ASIO_DEVICEINFO[] asioDevices = BassAsio.BASS_ASIO_GetDeviceInfos(); // Check if the ASIO device read is amongst the one retrieved bool found = false; for (int i = 0; i < asioDevices.Length; i++) { if (asioDevices[i].name == _asioDeviceSelected) { found = true; bool rc = BassAsio.BASS_ASIO_Init(i); break; } } if (found) { asioDeviceComboBox.SelectedItem = _asioDeviceSelected; } else { Log.Warn("Selected ASIO Device not found. {0}", _asioDeviceSelected); } } else { asioDeviceComboBox.Enabled = false; btSettings.Enabled = false; } } }
private void DefaultASIOAudioOutput_Load(object sender, EventArgs e) { try { int selecteddeviceprev = (int)KeppySynthConfiguratorMain.SynthSettings.GetValue("defaultAdev", 0); BASS_ASIO_DEVICEINFO info = new BASS_ASIO_DEVICEINFO(); BassAsio.BASS_ASIO_GetDeviceInfo(selecteddeviceprev, info); DefOut.Text = String.Format("Def. ASIO output: {0}", info.ToString()); for (int n = 0; BassAsio.BASS_ASIO_GetDeviceInfo(n, info); n++) { DevicesList.Items.Add(info.ToString()); } DevicesList.SelectedIndex = selecteddeviceprev; MaxThreads.Text = String.Format("ASIO is allowed to use a maximum of {0} threads.", Environment.ProcessorCount); BassAsio.BASS_ASIO_Init(DevicesList.SelectedIndex, 0); } catch (Exception ex) { MessageBox.Show("Unable to load the dialog.\nBASS is probably unable to start, or it's missing.\n\nError:\n" + ex.Message.ToString(), "Oh no! Keppy's Synthesizer encountered an error!", MessageBoxButtons.OK, MessageBoxIcon.Error); Close(); Dispose(); } }
private void DevicesList_SelectedIndexChanged(object sender, EventArgs e) { Functions.SetDefaultDevice(1, DevicesList.SelectedIndex); BassAsio.BASS_ASIO_Free(); BassAsio.BASS_ASIO_Init(DevicesList.SelectedIndex, 0); }
public void Evaluate(int SpreadMax) { try { #region Channel and device if (this.FPinInChannels.PinIsChanged || this.FPinInDevice.PinIsChanged) { double dbldevice; this.FPinInDevice.GetValue(0, out dbldevice); this.FDeviceIndex = Convert.ToInt32(dbldevice); if (this.FDeviceIndex != -1) { BassAsio.BASS_ASIO_Init(this.FDeviceIndex); BassAsio.BASS_ASIO_SetDevice(this.FDeviceIndex); } this.FOutputHandled.Clear(); BassAsio.BASS_ASIO_Stop(); BassAsio.BASS_ASIO_ChannelReset(false, -1, BASSASIOReset.BASS_ASIO_RESET_PAUSE | BASSASIOReset.BASS_ASIO_RESET_JOIN); if (this.FDeviceIndex != -1 && this.FPinInChannels.IsConnected) { int asiooutindex = 0; double dhandle; for (int i = 0; i < this.FPinInChannels.SliceCount; i++) { this.FPinInChannels.GetValue(i, out dhandle); int handle = Convert.ToInt32(dhandle); if (handle != 0 && handle != -1) { ChannelInfo channel = this.manager.GetChannel(handle); if (channel.BassHandle == null) { //Initialize channel (in nosound) channel.Initialize(0); } //Check if the channel has its own handler if (!BassAsioUtils.InputChannels.ContainsKey(handle)) { BASS_CHANNELINFO info = Bass.BASS_ChannelGetInfo(channel.BassHandle.Value); BassAsio.BASS_ASIO_ChannelEnable(false, asiooutindex, myAsioProc, new IntPtr(handle)); if (info.chans == 1) { //No need to join on mono channels asiooutindex++; } else { for (int chan = 1; chan < info.chans; chan++) { bool join = BassAsio.BASS_ASIO_ChannelJoin(false, asiooutindex + chan, asiooutindex); if (!join) { this.FHost.Log(TLogType.Error, "Error: join failed"); this.FHost.Log(TLogType.Error, BassAsio.BASS_ASIO_ErrorGetCode().ToString()); } } BassAsio.BASS_ASIO_ChannelSetFormat(false, asiooutindex, BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT); BassAsio.BASS_ASIO_ChannelSetRate(false, asiooutindex, (double)info.freq); BassAsio.BASS_ASIO_SetRate((double)info.freq); asiooutindex += info.chans; } } else { BassAsioHandler handler = BassAsioUtils.InputChannels[handle].Handler; handler.SetMirror(asiooutindex); asiooutindex += 2; this.FOutputHandled.Add(asiooutindex); this.FOutputHandled.Add(asiooutindex + 1); } } } bool start = BassAsio.BASS_ASIO_Start(0); if (!start) { this.FPinErrorCode.SetString(0, BassAsio.BASS_ASIO_ErrorGetCode().ToString()); this.FHost.Log(TLogType.Error, "Error: Start failed"); this.FHost.Log(TLogType.Error, BassAsio.BASS_ASIO_ErrorGetCode().ToString()); } else { this.FPinErrorCode.SetString(0, "OK"); } UpdateChannels(); } } if (FControlPanel.PinIsChanged) { double v; FControlPanel.GetValue(0, out v); if (v > 0.5) { BassAsio.BASS_ASIO_ControlPanel(); } } #endregion #region Volume if (this.FPinInVolumeOutput.PinIsChanged) { if (this.FDeviceIndex != -1 || this.FPinInVolumeOutput.SliceCount > 0) { BASS_ASIO_INFO deviceinfo = BassAsio.BASS_ASIO_GetInfo(); int current = 0; for (int i = 0; i < deviceinfo.outputs; i++) { double vol; this.FPinInVolumeOutput.GetValue(current, out vol); BassAsio.BASS_ASIO_ChannelSetVolume(false, i, (float)vol); //Bin for the channels current++; if (current == this.FPinInVolumeOutput.SliceCount) { current = 0; } } } } #endregion #region Is Active Pin if (this.FPinInActive.PinIsChanged) { UpdateChannels(); } #endregion } catch (Exception ex) { this.FHost.Log(TLogType.Error, ex.Message); this.FHost.Log(TLogType.Error, ex.StackTrace); } }
// メソッド public CSoundDeviceASIO(long n希望バッファサイズms, int _nASIODevice) { // 初期化。 Trace.TraceInformation("BASS (ASIO) の初期化を開始します。"); this.e出力デバイス = ESoundDeviceType.Unknown; this.n実出力遅延ms = 0; this.n経過時間ms = 0; this.n経過時間を更新したシステム時刻ms = CTimer.n未使用; this.tmシステムタイマ = new CTimer(); this.nASIODevice = _nASIODevice; #region [ BASS registration ] // BASS.NET ユーザ登録(BASSスプラッシュが非表示になる)。 BassNet.Registration("*****@*****.**", "2X9181017152222"); #endregion #region [ BASS Version Check ] // BASS のバージョンチェック。 int nBASSVersion = Utils.HighWord(Bass.BASS_GetVersion()); if (nBASSVersion != Bass.BASSVERSION) { throw new DllNotFoundException(string.Format("bass.dll のバージョンが異なります({0})。このプログラムはバージョン{1}で動作します。", nBASSVersion, Bass.BASSVERSION)); } int nBASSMixVersion = Utils.HighWord(BassMix.BASS_Mixer_GetVersion()); if (nBASSMixVersion != BassMix.BASSMIXVERSION) { throw new DllNotFoundException(string.Format("bassmix.dll のバージョンが異なります({0})。このプログラムはバージョン{1}で動作します。", nBASSMixVersion, BassMix.BASSMIXVERSION)); } int nBASSASIO = Utils.HighWord(BassAsio.BASS_ASIO_GetVersion()); if (nBASSASIO != BassAsio.BASSASIOVERSION) { throw new DllNotFoundException(string.Format("bassasio.dll のバージョンが異なります({0})。このプログラムはバージョン{1}で動作します。", nBASSASIO, BassAsio.BASSASIOVERSION)); } #endregion // BASS の設定。 this.bIsBASSFree = true; if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0)) // 0:BASSストリームの自動更新を行わない。 { Trace.TraceWarning($"BASS_SetConfig({nameof(BASSConfig.BASS_CONFIG_UPDATEPERIOD)}) に失敗しました。[{Bass.BASS_ErrorGetCode()}]"); } if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATETHREADS, 0)) // 0:BASSストリームの自動更新を行わない。 { Trace.TraceWarning($"BASS_SetConfig({nameof(BASSConfig.BASS_CONFIG_UPDATETHREADS)}) に失敗しました。[{Bass.BASS_ErrorGetCode()}]"); } // BASS の初期化。 int nデバイス = 0; // 0:"no device" … BASS からはデバイスへアクセスさせない。アクセスは BASSASIO アドオンから行う。 int n周波数 = 44100; // 仮決め。最終的な周波数はデバイス(≠ドライバ)が決める。 if (!Bass.BASS_Init(nデバイス, n周波数, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero)) { throw new Exception(string.Format("BASS の初期化に失敗しました。(BASS_Init)[{0}]", Bass.BASS_ErrorGetCode().ToString())); } Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_CURVE_VOL, true); //Debug.WriteLine( "BASS_Init()完了。" ); #region [ デバッグ用: ASIOデバイスのenumerateと、ログ出力 ] // CEnumerateAllAsioDevices.GetAllASIODevices(); //Debug.WriteLine( "BassAsio.BASS_ASIO_GetDeviceInfo():" ); // int a, count = 0; // BASS_ASIO_DEVICEINFO asioDevInfo; // for ( a = 0; ( asioDevInfo = BassAsio.BASS_ASIO_GetDeviceInfo( a ) ) != null; a++ ) // { // Trace.TraceInformation( "ASIO Device {0}: {1}, driver={2}", a, asioDevInfo.name, asioDevInfo.driver ); // count++; // count it // } #endregion // BASS ASIO の初期化。 BASS_ASIO_INFO asioInfo = null; if (BassAsio.BASS_ASIO_Init(nASIODevice, BASSASIOInit.BASS_ASIO_THREAD)) // 専用スレッドにて起動 { #region [ ASIO の初期化に成功。] //----------------- this.e出力デバイス = ESoundDeviceType.ASIO; asioInfo = BassAsio.BASS_ASIO_GetInfo(); this.n出力チャンネル数 = asioInfo.outputs; this.db周波数 = BassAsio.BASS_ASIO_GetRate(); this.fmtASIOデバイスフォーマット = BassAsio.BASS_ASIO_ChannelGetFormat(false, 0); Trace.TraceInformation("BASS を初期化しました。(ASIO, デバイス:\"{0}\", 入力{1}, 出力{2}, {3}Hz, バッファ{4}~{6}sample ({5:0.###}~{7:0.###}ms), デバイスフォーマット:{8})", asioInfo.name, asioInfo.inputs, asioInfo.outputs, this.db周波数.ToString("0.###"), asioInfo.bufmin, asioInfo.bufmin * 1000 / this.db周波数, asioInfo.bufmax, asioInfo.bufmax * 1000 / this.db周波数, this.fmtASIOデバイスフォーマット.ToString() ); this.bIsBASSFree = false; #region [ debug: channel format ] //BASS_ASIO_CHANNELINFO chinfo = new BASS_ASIO_CHANNELINFO(); //int chan = 0; //while ( true ) //{ // if ( !BassAsio.BASS_ASIO_ChannelGetInfo( false, chan, chinfo ) ) // break; // Debug.WriteLine( "Ch=" + chan + ": " + chinfo.name.ToString() + ", " + chinfo.group.ToString() + ", " + chinfo.format.ToString() ); // chan++; //} #endregion //----------------- #endregion } else { #region [ ASIO の初期化に失敗。] //----------------- BASSError errcode = Bass.BASS_ErrorGetCode(); string errmes = errcode.ToString(); if (errcode == BASSError.BASS_OK) { errmes = "BASS_OK; The device may be dissconnected"; } Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("BASS (ASIO) の初期化に失敗しました。(BASS_ASIO_Init)[{0}]", errmes)); //----------------- #endregion } // ASIO 出力チャンネルの初期化。 this.tAsioProc = new ASIOPROC(this.tAsio処理); // アンマネージに渡す delegate は、フィールドとして保持しておかないとGCでアドレスが変わってしまう。 if (!BassAsio.BASS_ASIO_ChannelEnable(false, 0, this.tAsioProc, IntPtr.Zero)) // 出力チャンネル0 の有効化。 { #region [ ASIO 出力チャンネルの初期化に失敗。] //----------------- BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("Failed BASS_ASIO_ChannelEnable() [{0}]", BassAsio.BASS_ASIO_ErrorGetCode().ToString())); //----------------- #endregion } for (int i = 1; i < this.n出力チャンネル数; i++) // 出力チャネルを全てチャネル0とグループ化する。 { // チャネル1だけを0とグループ化すると、3ch以上の出力をサポートしたカードでの動作がおかしくなる if (!BassAsio.BASS_ASIO_ChannelJoin(false, i, 0)) { #region [ 初期化に失敗。] //----------------- BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("Failed BASS_ASIO_ChannelJoin({1}) [{0}]", BassAsio.BASS_ASIO_ErrorGetCode().ToString(), i)); //----------------- #endregion } } if (!BassAsio.BASS_ASIO_ChannelSetFormat(false, 0, this.fmtASIOチャンネルフォーマット)) // 出力チャンネル0のフォーマット { #region [ ASIO 出力チャンネルの初期化に失敗。] //----------------- BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("Failed BASS_ASIO_ChannelSetFormat() [{0}]", BassAsio.BASS_ASIO_ErrorGetCode().ToString())); //----------------- #endregion } // ASIO 出力と同じフォーマットを持つ BASS ミキサーを作成。 var flag = BASSFlag.BASS_MIXER_NONSTOP | BASSFlag.BASS_STREAM_DECODE; // デコードのみ=発声しない。ASIO に出力されるだけ。 if (this.fmtASIOデバイスフォーマット == BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT) { flag |= BASSFlag.BASS_SAMPLE_FLOAT; } this.hMixer = BassMix.BASS_Mixer_StreamCreate((int)this.db周波数, this.n出力チャンネル数, flag); if (this.hMixer == 0) { BASSError err = Bass.BASS_ErrorGetCode(); BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("BASSミキサ(mixing)の作成に失敗しました。[{0}]", err)); } // BASS ミキサーの1秒あたりのバイト数を算出。 var mixerInfo = Bass.BASS_ChannelGetInfo(this.hMixer); int nサンプルサイズbyte = 0; switch (this.fmtASIOチャンネルフォーマット) { case BASSASIOFormat.BASS_ASIO_FORMAT_16BIT: nサンプルサイズbyte = 2; break; case BASSASIOFormat.BASS_ASIO_FORMAT_24BIT: nサンプルサイズbyte = 3; break; case BASSASIOFormat.BASS_ASIO_FORMAT_32BIT: nサンプルサイズbyte = 4; break; case BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT: nサンプルサイズbyte = 4; break; } //long nミキサーの1サンプルあたりのバイト数 = /*mixerInfo.chans*/ 2 * nサンプルサイズbyte; long nミキサーの1サンプルあたりのバイト数 = mixerInfo.chans * nサンプルサイズbyte; this.nミキサーの1秒あたりのバイト数 = nミキサーの1サンプルあたりのバイト数 * mixerInfo.freq; // 単純に、hMixerの音量をMasterVolumeとして制御しても、 // ChannelGetData()の内容には反映されない。 // そのため、もう一段mixerを噛ませて、一段先のmixerからChannelGetData()することで、 // hMixerの音量制御を反映させる。 this.hMixer_DeviceOut = BassMix.BASS_Mixer_StreamCreate( (int)this.db周波数, this.n出力チャンネル数, flag); if (this.hMixer_DeviceOut == 0) { BASSError errcode = Bass.BASS_ErrorGetCode(); BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("BASSミキサ(最終段)の作成に失敗しました。[{0}]", errcode)); } { bool b1 = BassMix.BASS_Mixer_StreamAddChannel(this.hMixer_DeviceOut, this.hMixer, BASSFlag.BASS_DEFAULT); if (!b1) { BASSError errcode = Bass.BASS_ErrorGetCode(); BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception(string.Format("BASSミキサ(最終段とmixing)の接続に失敗しました。[{0}]", errcode)); } ; } // 出力を開始。 this.nバッファサイズsample = (int)(n希望バッファサイズms * this.db周波数 / 1000.0); //this.nバッファサイズsample = (int) nバッファサイズbyte; if (!BassAsio.BASS_ASIO_Start(this.nバッファサイズsample)) // 範囲外の値を指定した場合は自動的にデフォルト値に設定される。 { BASSError err = BassAsio.BASS_ASIO_ErrorGetCode(); BassAsio.BASS_ASIO_Free(); Bass.BASS_Free(); this.bIsBASSFree = true; throw new Exception("ASIO デバイス出力開始に失敗しました。" + err.ToString()); } else { int n遅延sample = BassAsio.BASS_ASIO_GetLatency(false); // この関数は BASS_ASIO_Start() 後にしか呼び出せない。 int n希望遅延sample = (int)(n希望バッファサイズms * this.db周波数 / 1000.0); this.n実バッファサイズms = this.n実出力遅延ms = (long)(n遅延sample * 1000.0f / this.db周波数); Trace.TraceInformation("ASIO デバイス出力開始:バッファ{0}sample(希望{1}) [{2}ms(希望{3}ms)]", n遅延sample, n希望遅延sample, this.n実出力遅延ms, n希望バッファサイズms); } }
/// <summary> /// Инициализация звуковой карты в стандартном режиме. /// </summary> /// <param name="SoundCard"></param> /// <param name="BitRate"></param> /// <param name="DeviceProperties"></param> public static void Initiate(int SoundCard = -1, int BitRate = 44100, BASSInit DeviceProperties = BASSInit.BASS_DEVICE_DEFAULT) { BassAsio.BASS_ASIO_Init(SoundCard, BASSASIOInit.BASS_ASIO_DEFAULT); }
public static void SetDevice(int inputChannel, int outputChannel) { // Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0); // Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_FLOATDSP, true); // BassAsio.BASS_ASIO_Init(0, BASSASIOInit.BASS_ASIO_DEFAULT); // Bass.BASS_Init(0, (int)samplerate, 0, IntPtr.Zero); // m_asioInputHandlers = new BassAsioHandler(); // m_asioOutputHandlers = new BassAsioHandler(); devinfo = new BASS_ASIO_DEVICEINFO(); m_asioInputChannels = new List <object>(); m_asioOutputChannels = new List <object>(); thisControl = PlayerControl.MainFormControl; m_inputChannel = inputChannel; m_outputChannel = outputChannel; /* for (int n = 0; BassAsio.BASS_ASIO_GetDeviceInfo(n, devinfo); n++) * { * if (devinfo.name.Contains("ASIO4ALL")) * { * if (!BassAsio.BASS_ASIO_IsStarted()) * BassAsio.BASS_ASIO_Init(n, BASSASIOInit.BASS_ASIO_DEFAULT); * * samplerate = BassAsio.BASS_ASIO_GetRate(); * m_asiodevice = n; * * BASS_ASIO_INFO asioinfo = BassAsio.BASS_ASIO_GetInfo(); * if (asioinfo != null) * { * // assuming stereo input * for (int i = 0; i < asioinfo.inputs; i += 2) * { * BASS_ASIO_CHANNELINFO chanInfo = BassAsio.BASS_ASIO_ChannelGetInfo(true, i); * if (chanInfo != null) * GetAsioInputChannels.Add(chanInfo); * * if (chanInfo.name.Contains("VB-Audio Point 1")) * GetVlcAsioInputChannel = i; * } * * for (int o = 0; o < asioinfo.outputs; o += 2) * { * BASS_ASIO_CHANNELINFO chanInfo = BassAsio.BASS_ASIO_ChannelGetInfo(false, o); * if (chanInfo != null) * GetAsioOutputChannels.Add(chanInfo); * } * } * } * * } * * CreateInputs(m_inputChannel); * CreateOutput(m_outputChannel); * Connect(); * int ggg = 0;*/ for (int n = 0; BassAsio.BASS_ASIO_GetDeviceInfo(n, devinfo); n++) { if (devinfo.name.Contains("ASIO4ALL")) { if (!BassAsio.BASS_ASIO_IsStarted()) { BassAsio.BASS_ASIO_Init(n, BASSASIOInit.BASS_ASIO_THREAD); } samplerate = BassAsio.BASS_ASIO_GetRate(); m_asiodevice = n; BASS_ASIO_INFO asioinfo = BassAsio.BASS_ASIO_GetInfo(); if (asioinfo != null) { // assuming stereo input for (int i = 0; i < asioinfo.inputs; i += 2) { BASS_ASIO_CHANNELINFO chanInfo = BassAsio.BASS_ASIO_ChannelGetInfo(true, i); if (chanInfo != null) { GetAsioInputChannels.Add(chanInfo); } if (chanInfo.name.Contains("VB-Audio Point 1")) { VlcAsioInputChannel = i; } } for (int o = 0; o < asioinfo.outputs; o += 2) { BASS_ASIO_CHANNELINFO chanInfo = BassAsio.BASS_ASIO_ChannelGetInfo(false, o); if (chanInfo != null) { AsioOutputChannels.Add(chanInfo); } } } BassAsio.BASS_ASIO_ChannelSetVolume(true, m_inputChannel, PlayerControl.MicVolumeScroll.Value * 0.01f); BassAsio.BASS_ASIO_ChannelSetVolume(true, m_inputChannel + 1, PlayerControl.MicVolumeScroll.Value * 0.01f); _asioProc = new ASIOPROC(AsioCallback); } } if (!m_bassinit) { Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0); Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_FLOATDSP, true); Bass.BASS_Init(0, 48000, 0, IntPtr.Zero); Player.Mixer = MixerStreamCreate((int)samplerate); if (Player.Mixer == 0) { var error = Bass.BASS_ErrorGetCode(); MessageBox.Show(error.ToString(), "Could not create mixer!"); Bass.BASS_Free(); return; } m_mixerChannel = Player.Mixer; m_streamInputMic = Bass.BASS_StreamCreatePush((int)samplerate, 2, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT, IntPtr.Zero); StreamInputVlc = Bass.BASS_StreamCreatePush((int)samplerate, 2, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT, IntPtr.Zero); //m_streamInputMic = Bass.BASS_StreamCreateFile(f, 0L, 0L, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_SAMPLE_LOOP); //m_stream[0] = BassMix.BASS_Split_StreamCreate(m_streamInputMic, BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE, null);//_instream; //m_stream[1] = BassMix.BASS_Split_StreamCreate(m_streamInputMic, BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE, null);// _instream; //m_stream[2] = BassMix.BASS_Split_StreamCreate(m_streamInputMic, BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE, null);//_instream; //m_stream[3] = BassMix.BASS_Split_StreamCreate(m_streamInputMic, BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE, null);//_instream; //Group 1 VST Effects ============================================================ Channel1Fx.SetEffects(m_streamInputMic); //Group 2 VST Effects ============================================================ // Channel2Fx.SetEffects(m_stream[1]); //Group 3 VST Effects ============================================================ // Channel3Fx.SetEffects(m_stream[2]); //Group 4 VST Effects ============================================================ // Channel4Fx.SetEffects(m_stream[3]); BassMix.BASS_Mixer_StreamAddChannel(m_mixerChannel, StreamInputVlc, BASSFlag.BASS_MIXER_DOWNMIX | BASSFlag.BASS_STREAM_AUTOFREE); BassMix.BASS_Mixer_StreamAddChannel(m_mixerChannel, m_streamInputMic, BASSFlag.BASS_MIXER_DOWNMIX | BASSFlag.BASS_STREAM_AUTOFREE); // BassMix.BASS_Mixer_StreamAddChannel(m_mixerChannel, m_stream[1], BASSFlag.BASS_MIXER_DOWNMIX | BASSFlag.BASS_STREAM_AUTOFREE); //BassMix.BASS_Mixer_StreamAddChannel(m_mixerChannel, m_stream[2], BASSFlag.BASS_MIXER_DOWNMIX | BASSFlag.BASS_STREAM_AUTOFREE); //BassMix.BASS_Mixer_StreamAddChannel(m_mixerChannel, m_stream[3], BASSFlag.BASS_MIXER_DOWNMIX | BASSFlag.BASS_STREAM_AUTOFREE); BASS_CHANNELINFO info = Bass.BASS_ChannelGetInfo(m_mixerChannel); m_bassinit = true; } //BassAsio.BASS_ASIO_ControlPanel(); BassAsio.BASS_ASIO_ChannelEnable(true, VlcAsioInputChannel, _asioProc, new IntPtr(StreamInputVlc)); BassAsio.BASS_ASIO_ChannelJoin(true, VlcAsioInputChannel + 1, VlcAsioInputChannel); BassAsio.BASS_ASIO_ChannelSetFormat(true, VlcAsioInputChannel, BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT); BassAsio.BASS_ASIO_ChannelSetRate(true, VlcAsioInputChannel, samplerate); BassAsio.BASS_ASIO_SetRate(samplerate); BassAsio.BASS_ASIO_ChannelEnable(true, m_inputChannel, _asioProc, new IntPtr(m_streamInputMic)); BassAsio.BASS_ASIO_ChannelJoin(true, m_inputChannel + 1, m_inputChannel); BassAsio.BASS_ASIO_ChannelSetFormat(true, m_inputChannel, BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT); BassAsio.BASS_ASIO_ChannelSetRate(true, m_inputChannel, samplerate); BassAsio.BASS_ASIO_SetRate(samplerate); BassAsio.BASS_ASIO_ChannelEnable(false, m_outputChannel, _asioProc, new IntPtr(m_mixerChannel)); BassAsio.BASS_ASIO_ChannelJoin(false, m_outputChannel + 1, m_outputChannel); BassAsio.BASS_ASIO_ChannelSetFormat(false, m_outputChannel, BASSASIOFormat.BASS_ASIO_FORMAT_FLOAT); BassAsio.BASS_ASIO_ChannelSetRate(false, m_outputChannel, samplerate); BassAsio.BASS_ASIO_SetRate(samplerate); }