コード例 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GameObject playerObject = collision.gameObject;

        CircleCollider2D[] coliders = playerObject.GetComponents <CircleCollider2D>();
        if (collision == coliders[0])
        {
            BasicPlayerControl player = playerObject.GetComponent <BasicPlayerControl>();
            player.playerStatus = 'W';
        }
    }
コード例 #2
0
    private void OnTriggerStay2D(Collider2D other)
    {
        GameObject         otherObject = other.gameObject;
        BasicPlayerControl player      = otherObject.GetComponent <BasicPlayerControl>();

        if (player != null)
        {
            if (player.playerMagnet == objectMagnet)
            {
                mymagnetfield.forceMagnitude = 20;
            }
            else
            {
                mymagnetfield.forceMagnitude = -20;
            }
        }
    }
コード例 #3
0
    private void OnTriggerStay2D(Collider2D other)
    {
        GameObject         otherObject = other.gameObject;
        GameObject         myObject    = myCollider.gameObject;
        BasicPlayerControl otherPlayer = otherObject.GetComponent <BasicPlayerControl>();
        BasicPlayerControl myPlayer    = myObject.GetComponent <BasicPlayerControl>();

        if (otherPlayer != null)
        {
            if (otherPlayer.playerMagnet == myPlayer.playerMagnet)
            {
                mymagnetfield.forceMagnitude = 17;
            }
            else
            {
                mymagnetfield.forceMagnitude = -17;
            }
        }
    }
コード例 #4
0
 // Start is called before the first frame update
 void Start()
 {
     BasicPlayerControl thePlayer = FindObjectOfType <BasicPlayerControl>();
 }