public void PlaceItem(BasicItem item) { //item.transform.position = ItemPos.position; //item.transform.rotation = ItemPos.rotation; //item.transform.localScale = ItemPos.localScale; //item.gameObject.SetActive(true); item.PlacedAtPedestal(); Destroy(item); Destroy(transform.parent.gameObject); }
public void PlaceItem(BasicItem item) { placedItem = item; item.transform.position = itemCenter.position; item.PlacedAtPedestal(); }