//--------------------------------------------------------------------
    // ● 初期化
    //--------------------------------------------------------------------
    protected virtual void Start()
    {
        recovery();

        ai = GetComponent <AI>();
        var save = Base_Scripts.get_instance()
                   .GetComponent <Save_Data>();
    }
    //--------------------------------------------------------------------
    // ● 更新(終了)
    //--------------------------------------------------------------------
    protected override void update_end()
    {
        var status =
            GameObject.FindWithTag("Dragon")
            .GetComponent <AI_Status>();
        var save = Base_Scripts.get_instance()
                   .GetComponent <Save_Data>();

        if (next_scene_name == "Ending")
        {
//			save.score = status.score;
//			save.item_unused = status.item_unused;
//			save.cleaning_evaluation = status.cleaning_evaluation;
        }
//		save.scene_name = SceneManager.GetActiveScene().name;


        base.update_end();
    }
コード例 #3
0
 //--------------------------------------------------------------------
 // ● 初期化
 //--------------------------------------------------------------------
 protected virtual void Start()
 {
     fade = Base_Scripts.get_instance().GetComponent <Fade>();
     fade.change_state(Fade.State.IN);
 }
コード例 #4
0
 //--------------------------------------------------------------------
 // ● 初期化(早)
 //--------------------------------------------------------------------
 void Awake()
 {
     Base_Scripts.get_instance();
 }