public static void ApplyElementDamages(BaseWeapon weapon, int cold, int nrgy, int fire, int pois, int chaos, int direct) { int weapPhys, weapCold, weapNrgy, weapFire, weapPois, weapChaos, weapDirect; weapon.GetDamageTypes(null, out weapPhys, out weapFire, out weapCold, out weapPois, out weapNrgy, out weapChaos, out weapDirect); weapPhys = weapon.ApplyAttributeElementDamage(cold, ref weapCold, weapPhys); weapPhys = weapon.ApplyAttributeElementDamage(nrgy, ref weapNrgy, weapPhys); weapPhys = weapon.ApplyAttributeElementDamage(fire, ref weapFire, weapPhys); weapPhys = weapon.ApplyAttributeElementDamage(pois, ref weapPois, weapPhys); weapPhys = weapon.ApplyAttributeElementDamage(chaos, ref weapChaos, weapPhys); weapPhys = weapon.ApplyAttributeElementDamage(direct, ref weapDirect, weapPhys); weapon.AosElementDamages.Physical = weapPhys; weapon.AosElementDamages.Cold = weapCold; weapon.AosElementDamages.Energy = weapNrgy; weapon.AosElementDamages.Fire = weapFire; weapon.AosElementDamages.Poison = weapPois; weapon.AosElementDamages.Chaos = weapChaos; weapon.AosElementDamages.Direct = weapDirect; }