public void Start() { aiHandle = this.GetComponent<BaseUnitAI>(); myRenderer = this.GetComponent<Renderer>(); }
public void Start() { aiHandle = this.GetComponent <BaseUnitAI>(); myRenderer = this.GetComponent <Renderer>(); }
public void DeregisterUnit(BaseUnitAI me) { allUnitsOnMap.Remove(me); }
public void RegisterUnit(BaseUnitAI me) { allUnitsOnMap.Add(me); }