コード例 #1
0
    public void setData(GameIDData gd, int slotIndex = -1)
    {
        slotType = BaseSlot.InventorySlotType.Normal;

        if (isInventorySlot)
        {
            index = slotIndex;

            setInventorySlot(gd);

            bool isLock = false;


            if (UIReinforceBarPanel.isReinforceMode && gd != null)
            {
                if (UIReinforceBarPanel.isTabSlot == false && index == UIReinforceBarPanel.originalSlotIndex)
                {
                    isLock = true;
                }

                if (isLock == false)
                {
                    select = (UIReinforceBarPanel.sourceListIndex.Contains(index));
                }
            }
            else if (UIMultiSellPanel.isMultiSell && gd != null)
            {
                select = (UIMultiSellPanel.sourceListIndex.Contains(index));
            }
            else if (UIComposePanel.isComposeMode && gd != null)
            {
                if (UIComposePanel.isTabSlot == false && index == UIComposePanel.originalSlotIndex)
                {
                    isLock = true;
                }

                else if (UIComposePanel.originalData.rare != data.rare || data.reinforceLevel < GameIDData.MAX_LEVEL)
                {
                    isLock = true;
                }

                if (isLock == false)
                {
                    select = (UIComposePanel.sourceIndex == index);
                }
            }
            else
            {
                spLock.enabled = false;
            }

            spLock.enabled = isLock;
            btn.isEnabled  = !isLock;

            if (spNew != null)
            {
                spNew.enabled = (data != null && data.isNew);
            }
        }
        else
        {
            setCategorySlot(gd);
            if (spLock != null)
            {
                spLock.enabled = false;
            }
        }
    }
コード例 #2
0
    public void setData(GameIDData gd, bool useCantUseCover = true, int slotIndex = -1)
    {
        slotType = BaseSlot.InventorySlotType.Normal;

        //gameObject.name = string.Empty;

        if (gd == null)
        {
            btn.isEnabled = false;
            data          = null;

            spCantUse.gameObject.SetActive(false);

            spPartsIcon.gameObject.SetActive(false);

            spSelect.gameObject.SetActive(false);
            spRareBorder.gameObject.SetActive(true);
            spSlotRareBg.gameObject.SetActive(true);

            lbInforceLevel.gameObject.SetActive(false);

            spRareBorder.spriteName = SLOT_LINE_GRADE_NORMAL;
            spSlotRareBg.spriteName = SLOT_BG_GRADE_NORMAL;

            if (spLock != null)
            {
                spLock.enabled = false;
            }
            if (spLabelBg != null)
            {
                spLabelBg.enabled = false;
            }

            if (spNew != null)
            {
                spNew.enabled = false;
            }

            Util.setTranscendLevel(lbTranscendLevel);
        }
        else
        {
            btn.isEnabled = true;

            data = gd;

            if (UIReinforceBarPanel.isReinforceMode)
            {
                spCantUse.gameObject.SetActive(false);
            }
            else
            {
                spCantUse.gameObject.SetActive(data.partsData.character != UIHero.nowHero && useCantUseCover);
            }

            spSelect.gameObject.SetActive(false);

            spPartsIcon.gameObject.SetActive(true);
            spSlotRareBg.gameObject.SetActive(true);
            spRareBorder.gameObject.SetActive(true);

            spRareBorder.spriteName = RareType.getRareLineSprite(data.rare);
            spSlotRareBg.spriteName = RareType.getRareBgSprite(data.rare);


            Icon.setEquipIcon(data.partsData.getIcon(), spPartsIcon, iconDepth);


            lbInforceLevel.gameObject.SetActive(true);

            if (data.level > 0)
            {
                lbInforceLevel.text = "l" + data.level;
            }
            else
            {
                lbInforceLevel.text = "-";
            }

            Util.setTranscendLevel(lbTranscendLevel, data.totalPLevel);

            index = slotIndex;

            bool isLock = false;

            if (UIReinforceBarPanel.isReinforceMode)
            {
                if (index == UIReinforceBarPanel.originalSlotIndex)
                {
                    isLock = true;
                }

                if (isLock == false)
                {
                    select = (UIReinforceBarPanel.sourceListIndex.Contains(index));
                }
            }
            else if (UIMultiSellPanel.isMultiSell)
            {
                select = (UIMultiSellPanel.sourceListIndex.Contains(index));
            }
            else if (UIComposePanel.isComposeMode)
            {
                if (index == UIComposePanel.originalSlotIndex)
                {
                    isLock = true;
                }

                else if (UIComposePanel.originalData.rare != data.rare ||
                         data.reinforceLevel < GameIDData.MAX_LEVEL
                         )
                {
                    isLock = true;
                }

                if (isLock == false)
                {
                    select = (UIComposePanel.sourceIndex == index);
                }
            }
            else
            {
                spLock.enabled = false;
            }

            spLock.enabled = isLock;
            btn.isEnabled  = !isLock;



            if (spLabelBg != null)
            {
                spLabelBg.enabled = true;
            }
        }

        if (spNew != null)
        {
            spNew.enabled = (data != null && data.isNew);
        }
    }