public override IMessage OnHotelCloseConnect(ByteString msg) { CloseConnect close = new CloseConnect(); ByteUtils.ByteStringToObject(close, msg); Logger.Info("CloseConnect, gameID:{0} roomID:{1}", close.GameID, close.RoomID); baseServer.DeleteStreamMap(close.RoomID); return(new CloseConnectAck() { Status = (UInt32)ErrorCode.Ok }); }