コード例 #1
0
    public void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
    {
        Debug.Log("OnSceneLoaded is called! scene = " + scene.name + ", loadSceneMode = " + loadSceneMode.ToString());
        BaseSceneMain baseSceneMain = GameObject.FindObjectOfType <BaseSceneMain>();

        Debug.Log("OnSceneLoaded! baseSceneMain.name = " + baseSceneMain.name);
        SystemManager.Instance.CurrentSceneMain = baseSceneMain;
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        //currentSceneMain의 최초 세팅

        BaseSceneMain baseSceneMain = GameObject.FindObjectOfType <BaseSceneMain>();

        Debug.Log("OnSceneLoaded! baseSceneMain.name = " + baseSceneMain.name);
        SystemManager.Instance.CurrentSceneMain = baseSceneMain;
    }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        BaseSceneMain baseSceneMain = GameObject.FindObjectOfType <BaseSceneMain>();

        SystemManager.Instance.CurrentSceneMain = baseSceneMain;
    }