public void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { Debug.Log("OnSceneLoaded is called! scene = " + scene.name + ", loadSceneMode = " + loadSceneMode.ToString()); BaseSceneMain baseSceneMain = GameObject.FindObjectOfType <BaseSceneMain>(); Debug.Log("OnSceneLoaded! baseSceneMain.name = " + baseSceneMain.name); SystemManager.Instance.CurrentSceneMain = baseSceneMain; }
// Start is called before the first frame update void Start() { //currentSceneMain의 최초 세팅 BaseSceneMain baseSceneMain = GameObject.FindObjectOfType <BaseSceneMain>(); Debug.Log("OnSceneLoaded! baseSceneMain.name = " + baseSceneMain.name); SystemManager.Instance.CurrentSceneMain = baseSceneMain; }
// Start is called before the first frame update void Start() { BaseSceneMain baseSceneMain = GameObject.FindObjectOfType <BaseSceneMain>(); SystemManager.Instance.CurrentSceneMain = baseSceneMain; }