コード例 #1
0
ファイル: Sudoku.cs プロジェクト: Humandoodlebug/SimpleSudoku
 /// <summary>
 /// The Sudoku constructor.
 /// </summary>
 /// <param name="basePuzzle">The base puzzle from which to generate the Sudoku puzzle.</param>
 /// <param name="seed">The seed to use in generating the Sudoku puzzle.</param>
 public Sudoku(BasePuzzle basePuzzle, int?seed = null)
 {
     BasePuzzle = basePuzzle;
     //If the seed is not specified, generate a new random seed.
     if (seed == null)
     {
         seed = new Random().Next();
     }
     Seed = seed.Value;
     //Generate Problem and Solution data for the puzzle.
     ProblemData  = GeneratePuzzle(basePuzzle.PuzzleProblemData, Seed);
     SolutionData = GeneratePuzzle(basePuzzle.PuzzleSolutionData, Seed);
 }
コード例 #2
0
    /// <summary>
    ///
    /// </summary>
    private void Awake()
    {
        m_animator = GetComponentInChildren <Animator>();
        if (m_animator == null)
        {
            Debug.LogError($"Failed to find an animator component on the door '{name}'.");
            return;
        }

        if (Type == DoorType.Puzzle)
        {
            m_puzzle = GetComponentInChildren <BasePuzzle>();
            if (m_puzzle == null)
            {
                Debug.LogError($"Failed to find puzzle on the puzzle door '{name}'.");
                return;
            }

            m_puzzle.gameObject.SetActive(false);
        }

        Marker.sharedMaterial = new Material(Marker.sharedMaterial);
        UnlockDoor(false);
    }