protected virtual void OnPlayerGroupLobbyMatchHandler(BasePlayerGroup basePlayerGroup) { EventHandler<BasePlayerGroup> handler = PlayerGroupLobbyMatchHandler; if (handler != null) handler(this, basePlayerGroup); }
public void EnqueNewPlayers(BasePlayerGroup basePlayerGroup) { var dateTime = DateTime.UtcNow; basePlayerGroup.Players.ToList().ForEach(x => x.EnqueueTime = dateTime); _playerQueue.Enqueue(basePlayerGroup); }
protected void AddPlayerToProcessing(BasePlayerGroup basePlayerGroup) { _playerBuffer.Post(basePlayerGroup); }
protected abstract void ProcessPlayerGroup(BasePlayerGroup basePlayerGroup);
protected override void ProcessPlayerGroup(BasePlayerGroup basePlayerGroup) { var processor = SelectLeastBusyProcessor(); processor.EnqueNewPlayers(basePlayerGroup); }
public void NewPlayerGroupConnection(BasePlayerGroup basePlayerGroup) { AddPlayerToProcessing(basePlayerGroup); }