private string FindRaceStatValues(int raceSelection) { BaseCharacterRace tempRace; if(raceSelection == 0) { tempRace = new BaseHumanRace(); string tempStats = "Strength: " + tempRace.Strength + "\n" + "Intellect: " + tempRace.Intellect + "\n" + "Dexterity: " + tempRace.Dexterity; return tempStats; }else if(raceSelection == 1) { tempRace = new BaseOrcRace(); string tempStats = "Strength: " + tempRace.Strength + "\n" + "Intellect: " + tempRace.Intellect + "\n" + "Dexterity: " + tempRace.Dexterity; return tempStats; }else if(raceSelection == 2) { tempRace = new BaseElfRace(); string tempStats = "Strength: " + tempRace.Strength + "\n" + "Intellect: " + tempRace.Intellect + "\n" + "Dexterity: " + tempRace.Dexterity; return tempStats; }else if(raceSelection == 3) { tempRace = new BaseUndeadRace(); string tempStats = "Strength: " + tempRace.Strength + "\n" + "Intellect: " + tempRace.Intellect + "\n" + "Dexterity: " + tempRace.Dexterity; return tempStats; } return ""; }
//Finds the description of the Selected race private string FindRaceDescrption(int raceSelection) { BaseCharacterRace tempRace; if(raceSelection == 0) { tempRace = new BaseHumanRace(); return tempRace.CharacterRaceDescription; } else if(raceSelection == 1) { tempRace = new BaseOrcRace(); return tempRace.CharacterRaceDescription; } else if(raceSelection == 2) { tempRace = new BaseElfRace(); return tempRace.CharacterRaceDescription; } else if(raceSelection == 3) { tempRace = new BaseUndeadRace(); return tempRace.CharacterRaceDescription; } return "No Race selected"; }