コード例 #1
0
ファイル: Main.cs プロジェクト: RicardoTheCoder/SRMLExtras
        // LOADS MOD
        public override void Load()
        {
            BaseObjects.Populate();

            /*
             *
             * THE ONES DONE:
             * - Crate Template
             * - Slime Template
             * - Craft Resource Template
             * - Floating Deco Template
             * - Food Template
             * - Liquid Template (Revisit to fix the coloring)
             * - Plort Template
             * - Toy Template
             * -
             *
             * TO TEST:
             * - Fashion
             * - Gordo
             * - Animal
             *
             */

            // TEST FOR PREFABS
        }
コード例 #2
0
        /// <summary>
        /// Called before GameContext.Start()
        /// </summary>
        static void Load()
        {
            if (isInitialized)
            {
                return;
            }
            isInitialized = true;

            BaseObjects.Populate();
            SRCallbacks.OnLoad();
            PrefabUtils.ProcessReplacements();
            KeyBindManager.ReadBinds();
            GameContext.Instance.gameObject.AddComponent <ModManager>();
            GameContext.Instance.gameObject.AddComponent <KeyBindManager.ProcessAllBindings>();
            try
            {
                SRModLoader.LoadMods();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
                return;
            }
            PostLoad();
        }