/// <summary> /// 连接web服 /// </summary> public long ConnectTo(string host, BaseNet.OnConnectedFunction connected, BaseNet.OnReceiveFunction receive, BaseNet.OnCloseFunction close) { WebNetConnecter socket = new WebNetConnecter(); socket.Setup(); socket.conn_idx = ++m_share_conn_idx; m_connectedes.Add(socket.conn_idx, socket); socket.Connect(host, connected, receive, close); return(socket.conn_idx); }
public bool Listen(string host, BaseNet.OnAcceptFunction accept, BaseNet.OnReceiveFunction receive, BaseNet.OnCloseFunction close) { OnAccept = accept; OnReceive = receive; OnClose = close; m_socket = new WebServerSocket(); m_socket.OnOpen += OnAcceptConnect; m_socket.OnMessage += OnMessageReveived; m_socket.OnClose += OnConnectClose; return(m_socket.Start(host)); }
public long Connect(string host, BaseNet.OnConnectedFunction connected, BaseNet.OnReceiveFunction receive, BaseNet.OnCloseFunction close) { OnConnected = connected; OnReceive = receive; OnClose = close; m_socket = new WebClientSocket(); m_socket.OnOpen += OnAcceptConnect; m_socket.OnMessage += OnMessageReveived; m_socket.OnClose += OnConnectClose; m_socket.Connect(host); return(m_conn_idx); }
/// <summary> /// 连接主机 /// </summary> public long ConnectTo(string ip, ushort port, BaseNet.OnConnectedFunction connected, BaseNet.OnReceiveFunction receive, BaseNet.OnCloseFunction close) { TCPNetConnecter socket = new TCPNetConnecter(); socket.Setup(); socket.conn_idx = ++m_share_conn_idx; m_connectedes.Add(socket.conn_idx, socket); //之所以延迟到下帧执行,可以防止上层逻辑还没有加入到集合,就已经连接成功返回 TimerManager.Instance.AddNextFrame((timer_id, param) => { socket.Connect(ip, port, connected, receive, close); }); return(socket.conn_idx); }
/// <summary> /// 内部调用或底层触发 /// </summary> public virtual void Close() { OnReceive = null; OnClose = null; }