コード例 #1
0
    private void FindEnemy()
    {
        Vector3 playerPosition = this.gameObject.transform.position;

        Collider[] intersectingColliders = Physics.OverlapSphere(playerPosition, radius);
        foreach (Collider t in intersectingColliders)
        {
            BaseMonster monster = t.gameObject.GetComponent <BaseMonster>();
            if (monster == null)
            {
                continue;
            }

            monster.FindPlayer();
        }
    }