static string GetLinkArguments(LinkEnvironment LinkEnvironment) { string Result = ""; // debugging symbols if (LinkEnvironment.Config.Target.Configuration < CPPTargetConfiguration.Shipping) { Result += " -rdynamic"; // needed for backtrace_symbols()... } else { Result += " -s"; // Strip binaries in Shipping } if (LinkEnvironment.Config.bIsBuildingDLL) { Result += " -shared"; } else { // ignore unresolved symbols in shared libs Result += string.Format(" -Wl,--unresolved-symbols=ignore-in-shared-libs"); } if (UnrealBuildTool.BuildingRocket()) { // strip symbols for Rocket in every configuration Result += " -Wl,-s"; } // RPATH for third party libs Result += " -Wl,-rpath=${ORIGIN}"; Result += " -Wl,-rpath-link=${ORIGIN}"; Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/Linux"; Result += " -Wl,-rpath=${ORIGIN}/.."; // for modules that are in sub-folders of the main Engine/Binary/Linux folder // FIXME: really ugly temp solution. Modules need to be able to specify this Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu"; if (CrossCompiling()) { if (UsingClang()) { Result += String.Format(" -target {0}", LinkEnvironment.Config.Target.Architecture); // Set target triple } string SysRootPath = BaseLinuxPath.TrimEnd(new char[] { '\\', '/' }); Result += String.Format(" \"--sysroot={0}\"", SysRootPath); } return(Result); }