public void Purchase(BaseItemShopSlot baseItemShopSlot) { if (_inventoryContainer.CanStore()) { if (_characterStatusController.CurrentMoney >= baseItemShopSlot.ITEMSHOP.ItemPrice) { int index = baseItemShopSlot.ITEMSHOP.ItemSetIdIndex; _storeContoller.StoreDic[_storeId].Purchase(index); bool isEmpty = baseItemShopSlot.Purchase(); if (!isEmpty) { OnPurchaseOutStock?.Invoke(); } _characterStatusController.TakeMoney(baseItemShopSlot.ITEMSHOP.ItemPrice); GetItem(baseItemShopSlot); _totalItem--; CheckInvIsEmpty(); } else { _notificationController.MoneyNotEnough(baseItemShopSlot); } } else { _notificationController.InventoryFull(); } }
private void EnableItemDescription(BaseItemShopSlot itemShopSlot) { if (itemShopSlot.ITEMSHOP != null) { SetItemDescription(itemShopSlot); } }
private void GetItem(BaseItemShopSlot baseItemShopSlot) { GameObject item_copy = Instantiate(_itemTemp); ItemPickUp item = item_copy.GetComponent <ItemPickUp>(); item.itemDefinition = _itemTemplateController.ItemTemplateDic[baseItemShopSlot.ITEMSHOP.ItemId]; item.PurchaseItem(); }
protected void SetItemDescription(BaseItemShopSlot itemShopSlot) { item_description_gameobject.SetActive(true); item_name.text = itemShopSlot.ITEMSHOP.ItemName; item_description.text = itemShopSlot.ITEMSHOP.ItemDescription; item_icon.sprite = itemShopSlot.ITEMSHOP.ItemIcon; item_type.text = itemShopSlot.ITEMSHOP.ItemType; if (itemShopSlot.ITEMSHOP.ItemProperties.Count > 0) { for (int i = 0; i < itemShopSlot.ITEMSHOP.ItemProperties.Count; i++) { ItemPropertyAmount itemproperty = itemShopSlot.ITEMSHOP.ItemProperties[i]; itemPropertyGenerator.CreateTemplate(itemproperty); } } else { itemPropertyGenerator.ClearTemplate(); } }
private void Awake() { _shopManager = FindObjectOfType <ShopManager>(); _baseItemShopSlot = gameObject.GetComponentInParent <BaseItemShopSlot>(); }
public void MoneyNotEnough(BaseItemShopSlot itemShopSlot) { notificationUpdateGenerator.CreateTemplate(itemShopSlot.ITEMSHOP.ItemIcon, purchaseTitle, purchaseDescription, hasSpriteColor); }
private void OnPointExitEventHandler(BaseItemShopSlot itemShopSlot) { OnPointExitEvent?.Invoke(itemShopSlot); }
private void DisableItemDescription(BaseItemShopSlot itemShopSlot) { Initializing(); }