public CategoryRepository(BaseFactory factory, BaseItemManager itemManager) { Debug.Assert(factory != null); Debug.Assert(itemManager != null); Factory = factory; ItemManager = itemManager; }
public NewEntry(IBlogManager blogManager, BaseItemManager itemManager, IBlogSettingsResolver blogSettingsResolver) : base(blogManager, itemManager) { Assert.ArgumentNotNull(blogSettingsResolver, nameof(blogSettingsResolver)); BlogSettingsResolver = blogSettingsResolver; }
public void IsImageFetcherEnabled_ChecksOptions_ReturnsExpected(Type itemType, string fetcherName, bool expected) { BaseItem item = (BaseItem)Activator.CreateInstance(itemType) !; var libraryOptions = new LibraryOptions { TypeOptions = new[] { new TypeOptions { Type = "Book", ImageFetchers = new[] { "LibraryEnabled" } } } }; var serverConfiguration = new ServerConfiguration(); foreach (var typeConfig in serverConfiguration.MetadataOptions) { typeConfig.DisabledImageFetchers = new[] { "ServerDisabled" }; } var serverConfigurationManager = new Mock <IServerConfigurationManager>(); serverConfigurationManager.Setup(scm => scm.Configuration) .Returns(serverConfiguration); var baseItemManager = new BaseItemManager(serverConfigurationManager.Object); var actual = baseItemManager.IsImageFetcherEnabled(item, libraryOptions, fetcherName); Assert.Equal(expected, actual); }
public FakeStandardValuesProvider( BaseItemManager itemManager, BaseTemplateManager templateManager, BaseFactory factory) : base(itemManager, templateManager, factory) { }
public void OnEnable() { _itemManager = AssetDatabase.LoadAssetAtPath <BaseItemManager>("Assets/ScriptableObjects/BaseItems/BaseItemManager.asset"); _root = rootVisualElement; var visualTree = AssetDatabase.LoadAssetAtPath <VisualTreeAsset>("Assets/ScriptableObjects/Editor/ItemEditor.uxml"); VisualElement labelFromUXML = visualTree.CloneTree(); _root.Add(labelFromUXML); _styleSheet = AssetDatabase.LoadAssetAtPath <StyleSheet>("Assets/ScriptableObjects/Editor/ItemEditor.uss"); _defaultIcon = AssetDatabase.LoadAssetAtPath <Sprite>("Assets/Sprites/Skill_PlaceHolder.png"); _collectionContainer = _root.Q("CollectionContainer"); _title = _root.Q("Title") as Label; _backToCollectionButton = _root.Q("BackButton") as Button; _backToCollectionButton.clicked += BackToCollection; _backToSkillsButton = _root.Q("BackToSkillsButton") as Button; _backToSkillsButton.clicked += BackToSkills; _collectionContainer.style.display = DisplayStyle.Flex; foreach (var collection in _itemManager.Collections) { var button = new Button(() => SelectCollection(collection)); button.text = collection.name; button.AddToClassList("CollectionButton"); button.styleSheets.Add(_styleSheet); _collectionContainer.Add(button); } }
/// <summary> /// Create a new instance. /// </summary> /// <param name="blogManager">The <see cref="IBlogManager"/> used to locate the context blog.</param> /// <param name="itemManager">The <see cref="BaseItemManager"/> used to create new items.</param> protected CreateItem(IBlogManager blogManager, BaseItemManager itemManager) { Assert.ArgumentNotNull(blogManager, nameof(blogManager)); Assert.ArgumentNotNull(itemManager, nameof(itemManager)); _blogManager = blogManager; _itemManager = itemManager; }
public InitializeEnterspeed( BaseItemManager itemManager, BaseFactory factory, BasePublishManager publishManager) { _itemManager = itemManager; _factory = factory; _publishManager = publishManager; }
public NewCategory(IBlogManager blogManager, BaseItemManager itemManager, ICategoryManager categoryManager, IBlogSettingsResolver blogSettingsResolver) : base(blogManager, itemManager) { Assert.ArgumentNotNull(categoryManager, nameof(categoryManager)); Assert.ArgumentNotNull(blogSettingsResolver, nameof(blogSettingsResolver)); CategoryManager = categoryManager; BlogSettingsResolver = blogSettingsResolver; }
public DefaultNameLookupValueListFieldValueConverter( IEnterspeedSitecoreFieldService fieldService, IEnterspeedIdentityService enterspeedIdentityService, BaseItemManager itemManager) { _fieldService = fieldService; _enterspeedIdentityService = enterspeedIdentityService; _itemManager = itemManager; }
public EnterspeedConfigurationService( BaseSettings settings, BaseLanguageManager languageManager, BaseItemManager itemManager, BaseLinkManager linkManager, BaseFactory factory, BaseSiteContextFactory siteContextFactory) { _settings = settings; _languageManager = languageManager; _itemManager = itemManager; _linkManager = linkManager; _factory = factory; _siteContextFactory = siteContextFactory; }
public void ShouldThrowIfNoDataStorageSet( BaseItemManager itemManager, BaseTemplateManager templateManager, BaseFactory factory) { // arrange var sut = Substitute.ForPartsOf <FakeStandardValuesProvider>(itemManager, templateManager, factory); sut.DataStorage(Arg.Any <Database>()).Returns((DataStorage)null); var field = new Field(ID.NewID, ItemHelper.CreateInstance()); // act Action action = () => sut.GetStandardValue(field); // assert action.ShouldThrow <InvalidOperationException>() .WithMessage("DataStorage cannot be null."); }
public EnterspeedController( IEnterspeedIdentityService enterspeedIdentityService, BaseItemManager itemManager, BaseLanguageManager languageManager, BaseFactory factory, IEntityModelMapper <Item, SitecoreContentEntity> itemMapper, IEntityModelMapper <RenderingItem, SitecoreRenderingEntity> renderingMapper, IEntityModelMapper <Item, SitecoreDictionaryEntity> dictionaryMapper, IJsonSerializer jsonSerializer) { _enterspeedIdentityService = enterspeedIdentityService; _itemManager = itemManager; _itemMapper = itemMapper; _renderingMapper = renderingMapper; _dictionaryMapper = dictionaryMapper; _jsonSerializer = jsonSerializer; _webDatabase = factory.GetDatabase("web"); _allLanguages = languageManager.GetLanguages(_webDatabase).ToList(); }
public EnterspeedPropertyService( IEnterspeedConfigurationService enterspeedConfigurationService, IEnterspeedIdentityService identityService, EnterspeedDateFormatter dateFormatter, IEnumerable <IEnterspeedFieldValueConverter> fieldValueConverters, IEnterspeedFieldConverter fieldConverter, BaseItemManager itemManager, BaseUserManager userManager, BaseAccessRightManager accessRightManager, BaseRolesInRolesManager rolesInRolesManager) { _enterspeedConfigurationService = enterspeedConfigurationService; _identityService = identityService; _dateFormatter = dateFormatter; _fieldValueConverters = fieldValueConverters; _fieldConverter = fieldConverter; _itemManager = itemManager; _userManager = userManager; _accessRightManager = accessRightManager; _rolesInRolesManager = rolesInRolesManager; }
public PublishingEventHandler( BaseItemManager itemManager, BaseLinkStrategyFactory linkStrategyFactory, IEnterspeedSitecoreLoggingService loggingService, IEntityModelMapper <Item, SitecoreContentEntity> sitecoreContentEntityModelMapper, IEntityModelMapper <RenderingItem, SitecoreRenderingEntity> sitecoreRenderingEntityModelMapper, IEntityModelMapper <Item, SitecoreDictionaryEntity> sitecoreDictionaryEntityModelMapper, IEnterspeedIdentityService identityService, IEnterspeedIngestService enterspeedIngestService, IEnterspeedConfigurationService enterspeedConfigurationService) { _itemManager = itemManager; _linkStrategyFactory = linkStrategyFactory; _loggingService = loggingService; _sitecoreContentEntityModelMapper = sitecoreContentEntityModelMapper; _sitecoreRenderingEntityModelMapper = sitecoreRenderingEntityModelMapper; _sitecoreDictionaryEntityModelMapper = sitecoreDictionaryEntityModelMapper; _identityService = identityService; _enterspeedIngestService = enterspeedIngestService; _enterspeedConfigurationService = enterspeedConfigurationService; }
/// <summary> /// CustomExecuteRequest constructor method. /// </summary> public CustomExecuteRequest(BaseSiteManager baseSiteManager, BaseItemManager baseItemManager, BaseLinkManager baseLinkManager) : base(baseSiteManager, baseItemManager) { _baseLinkManager = baseLinkManager; this.logWrapper = new LogManager(); }
public ExecuteRequest(BaseSiteManager siteManager, BaseItemManager itemManager) : base(siteManager, itemManager) { _baseLinkManager = ServiceLocator.ServiceProvider.GetRequiredService <BaseLinkManager>(); }
public Redirect404(BaseSiteManager baseSiteManager, BaseItemManager baseItemManager, BaseLinkManager baseLinkManager, ILogManager logManager) : base(baseSiteManager, baseItemManager) { _baseLinkManager = baseLinkManager; _logManager = logManager; }
public AmpItemResolver(BaseItemManager itemManager, ItemPathResolver pathResolver) : base(itemManager, pathResolver, Settings.ItemResolving.FindBestMatch) { }
/// <summary> /// Initializes a new instance of the <see cref="T:Sitecore.Pipelines.HttpRequest.ExecuteRequest" /> class. /// </summary> /// <param name="siteManager">The site manager.</param> /// <param name="itemManager">The item manager.</param> public MultiSitePageConfigurationPipeline(BaseSiteManager siteManager, BaseItemManager itemManager) : base(siteManager, itemManager) { }
protected AmpItemResolver(BaseItemManager itemManager, ItemPathResolver pathResolver, MixedItemNameResolvingMode itemNameResolvingMode) : base(itemManager, pathResolver, itemNameResolvingMode) { }
/// <summary> /// Constructor /// </summary> /// <param name="baseSiteManager"></param> /// <param name="baseItemManager"></param> /// <param name="baseLinkManager"></param> public ItemNotfoundHandler(BaseSiteManager baseSiteManager, BaseItemManager baseItemManager, BaseLinkManager baseLinkManager) : base(baseSiteManager, baseItemManager) { _baseLinkManager = baseLinkManager; }
public EventsController(IEventRepository eventRepository, BaseItemManager itemManager) { Debug.Assert(eventRepository != null); EventRepository = eventRepository; ItemManager = itemManager; }
public CustomExecuteRequest(BaseSiteManager baseSiteManager, BaseItemManager baseItemManager, BaseLinkManager baseLinkManager) : base(baseSiteManager, baseItemManager) { _baseLinkManager = baseLinkManager; }
internal Game() { ClientManager = new GameClientManager(); ConnectionManager = new ConnectionManager(ClientManager, 443); ItemManager = new BaseItemManager(); Authenticator = new Authenticator(this); Room = new Room(new MapModel()); double z = 0; #region Deep forest BaseItem club_sofa = ItemManager.AddRoomItem(baseItemId++, 267, 2, 1, 1.0, "club_sofa", 1, false, false, true, new List <int>() { 0, 2, 4, 6 }); BaseItem lt_patch = ItemManager.AddRoomItem(baseItemId++, 3188, 2, 2, 0.01, "lt_patch", 3, false, true, false, new List <int>() { 0, 2, 4, 6 }); BaseItem lt_stone2 = ItemManager.AddRoomItem(baseItemId++, 3177, 2, 1, 1.05, "lt_stone2", 3, true, false, false, new List <int>() { 0, 2 }); BaseItem lt_gate = ItemManager.AddRoomItem(baseItemId++, 3172, 2, 1, 0.01, "lt_gate", 2, false, true, false, new List <int>() { 0, 2, 4, 6 }); BaseItem scifidoor_4 = ItemManager.AddRoomItem(baseItemId++, 1575, 1, 1, 0, "scifidoor*4", 2, false, true, false, new List <int>() { 2, 4 }); BaseItem hween12_scarecrow = ItemManager.AddRoomItem(baseItemId++, 4733, 1, 1, 0, "hween12_scarecrow", 2, false, false, false, new List <int>() { 0, 2, 4, 6 }); BaseItem rare_icecream_2 = ItemManager.AddRoomItem(baseItemId++, 1632, 1, 1, 0, "rare_icecream*2", 2, false, false, false, new List <int>() { 2, 4 }); BaseItem rare_dragon_5 = ItemManager.AddRoomItem(baseItemId++, 1621, 1, 1, 0, "rare_dragonlamp*5", 2, false, false, false, new List <int>() { 2, 4 }); BaseItem hween12_cart = ItemManager.AddRoomItem(baseItemId++, 4729, 1, 1, 1.0, "hween12_cart", 2, false, false, true, new List <int>() { 0, 2, 4, 6 }); BaseItem small_chair_armas = ItemManager.AddRoomItem(baseItemId++, 55, 1, 1, 1.0, "small_chair_armas", 1, false, false, true, new List <int>() { 0, 2, 4, 6 }); BaseItem hween12_track = ItemManager.AddRoomItem(baseItemId++, 4731, 1, 1, 0.25, "hween12_track", 3, true, true, false, new List <int>() { 0, 2, 4, 6 }); BaseItem hween12_track_crl = ItemManager.AddRoomItem(baseItemId++, 4736, 1, 1, 0.25, "hween12_track_crl", 3, true, true, false, new List <int>() { 0, 2, 4, 6 }); BaseItem hween12_track_crr = ItemManager.AddRoomItem(baseItemId++, 4739, 1, 1, 0.25, "hween12_track_crr", 3, true, true, false, new List <int>() { 0, 2, 4, 6 }); BaseItem LT_skull = ItemManager.AddRoomItem(baseItemId++, 3189, 1, 1, 0.4, "LT_skull", 1, false, false, false, new List <int>() { 0, 2, 4, 6 }); BaseItem hween12_moon = ItemManager.AddRoomItem(baseItemId++, 4740, 1, 1, 0.01, "hween12_moon", 4, false, true, false, new List <int>() { 2, 4 }); BaseItem stories_shakespeare_tree = ItemManager.AddRoomItem(baseItemId++, 5735, 2, 2, 0, "stories_shakespeare_tree", 2, false, false, false, new List <int>() { 0, 2 }); BaseItem anc_artifact3 = ItemManager.AddRoomItem(baseItemId++, 4655, 3, 1, 0, "anc_artifact3", 1, false, false, false, new List <int>() { 2, 4 }); BaseItem anc_waterfall = ItemManager.AddRoomItem(baseItemId++, 4651, 1, 1, 0, "anc_waterfall", 1, false, true, false, new List <int>() { 2, 4 }); BaseItem anc_talltree = ItemManager.AddRoomItem(baseItemId++, 4650, 2, 2, 0, "anc_talltree", 1, false, false, false, new List <int>() { 2, 4 }); BaseItem anc_comfy_tree = ItemManager.AddRoomItem(baseItemId++, 4653, 1, 1, 0, "anc_comfy_tree", 1, false, false, false, new List <int>() { 0, 2, 4, 6 }); BaseItem lt_jngl_wall = ItemManager.AddWallItem(baseItemId++, 4121, "lt_jngl_wall", 3); BaseItem anc_sunset_wall = ItemManager.AddWallItem(baseItemId++, 4462, "anc_sunset_wall", 2); BaseItem doorD = ItemManager.AddRoomItem(baseItemId++, 1505, 1, 1, 0, "doorD", 3, false, true, false, new List <int>() { 2, 4 }); int currentX = 0; for (int i = 0; i < 4; i++) { int currentY = 0; for (int j = 0; j < 6; j++) { Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1 + currentX, currentY, z, lt_patch.Directions[0], 1, lt_patch); currentY += 2; } currentX += 2; } for (int i = 0; i < 4; i++) { Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1 + (i * 2), 11, z, lt_patch.Directions[0], 1, lt_patch); } z = lt_patch.Z; Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 12, z, scifidoor_4.Directions[0], 1, scifidoor_4); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 10, z, lt_stone2.Directions[1], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 8, z, lt_stone2.Directions[1], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 6, z, lt_stone2.Directions[1], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 4, z, lt_stone2.Directions[1], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 4, z, hween12_scarecrow.Directions[1], 1, hween12_scarecrow); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 3, z + 1.05, rare_icecream_2.Directions[1], 0, rare_icecream_2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 8, 12, z, rare_dragon_5.Directions[1], 1, rare_dragon_5); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 3, z, lt_stone2.Directions[0], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 3, z, lt_stone2.Directions[0], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 5, 3, z, lt_stone2.Directions[0], 0, lt_stone2); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 3, z, lt_gate.Directions[0], 0, lt_gate); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 10, z, hween12_cart.Directions[1], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 8, z, hween12_cart.Directions[1], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 6, z, hween12_cart.Directions[1], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 5, 4, z, hween12_cart.Directions[2], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 4, z, hween12_cart.Directions[2], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 8, 7, z, hween12_cart.Directions[3], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 8, 9, z, hween12_cart.Directions[3], 0, hween12_cart); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 12, z, hween12_cart.Directions[0], 0, hween12_cart); // //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 0, z, club_sofa.Directions[2], 0, club_sofa); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 10, z, hween12_track.Directions[0], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 9, z, hween12_track.Directions[0], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 8, z, hween12_track.Directions[0], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 7, z, hween12_track.Directions[0], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 6, z, hween12_track.Directions[0], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 10, z, hween12_track.Directions[2], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 9, z, hween12_track.Directions[2], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 8, z, hween12_track.Directions[2], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 7, z, hween12_track.Directions[2], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 6, z, hween12_track.Directions[2], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 5, 11, z, hween12_track.Directions[1], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 11, z, hween12_track.Directions[1], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 5, 5, z, hween12_track.Directions[3], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 5, z, hween12_track.Directions[3], 0, hween12_track); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 5, z, hween12_track_crl.Directions[3], 0, hween12_track_crl); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 5, z, hween12_track_crl.Directions[3], 0, hween12_track_crl); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 11, z, hween12_track_crl.Directions[3], 0, hween12_track_crl); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 11, z, hween12_track_crl.Directions[3], 0, hween12_track_crl); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 8, z, LT_skull.Directions[2], 0, LT_skull); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 5, 3, z, hween12_moon.Directions[0], 0, hween12_moon); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 0, z, stories_shakespeare_tree.Directions[0], 0, stories_shakespeare_tree); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 0, z, club_sofa.Directions[2], 0, club_sofa); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 0, z, anc_artifact3.Directions[0], 0, anc_artifact3); //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 0, z, anc_waterfall.Directions[0], 0, anc_waterfall); //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 1, z, anc_waterfall.Directions[0], 0, anc_waterfall); //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 2, z, anc_waterfall.Directions[0], 0, anc_waterfall); //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 0, z, anc_waterfall.Directions[1], 0, anc_waterfall); //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 0, z, anc_waterfall.Directions[1], 0, anc_waterfall); //Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 0, z, anc_waterfall.Directions[1], 0, anc_waterfall); Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 0, z, doorD.Directions[1], 0, doorD); //Wall Room.RoomItemManager.AddWallItemToRoom(itemId++, -310, 155, 2, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -220, 115, 2, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -130, 75, 2, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -130 + 90, 75 - 40, 2, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 20, 75 - 40 - 20, 2, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 110, 5, 4, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 195, 40, 4, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 280, 75, 4, 0, lt_jngl_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -310, 155, 2, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -220, 115, 2, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -130, 75, 2, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, -130 + 90, 75 - 40, 2, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 20, 75 - 40 - 20, 2, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 110, 5, 4, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 195, 40, 4, 1, anc_sunset_wall); Room.RoomItemManager.AddWallItemToRoom(itemId++, 280, 75, 4, 1, anc_sunset_wall); #endregion #region Old room /* * BaseItem shelves_norja = ItemManager.AddRoomItem(baseItemId++, 13, 1, 1, 0, "shelves_norja", 1, false, false, false, new List<int>() { 0, 2 }); * BaseItem rare_dragon_0 = ItemManager.AddRoomItem(baseItemId++, 1620, 1, 1, 0, "rare_dragonlamp*0", 2, false, false, false, new List<int>() { 2, 4 }); * BaseItem hologram = ItemManager.AddRoomItem(baseItemId++, 234, 1, 1, 0, "hologram", 2, false, false, false, new List<int>() { 0 }); * BaseItem club_sofa = ItemManager.AddRoomItem(baseItemId++, 267, 2, 1, 0, "club_sofa", 1, false, false, true, new List<int>() { 0, 2, 4, 6 }); * BaseItem doorD = ItemManager.AddRoomItem(baseItemId++, 1505, 1, 1, 0, "doorD", 3, false, true, false, new List<int>() { 2, 4 }); * BaseItem tile_brown = ItemManager.AddRoomItem(baseItemId++, 2582, 1, 1, 0.15, "tile_brown", 1, false, true, false, new List<int>() { 0 }); * BaseItem tile_marble = ItemManager.AddRoomItem(baseItemId++, 2566, 1, 1, 0.15, "tile_marble", 1, false, true, false, new List<int>() { 0 }); * BaseItem scifidoor_10 = ItemManager.AddRoomItem(baseItemId++, 1569, 1, 1, 0, "scifidoor*10", 2, false, true, false, new List<int>() { 2, 4 }); * BaseItem scifiport_0 = ItemManager.AddRoomItem(baseItemId++, 1549, 1, 1, 0, "scifiport*0", 2, false, true, false, new List<int>() { 0, 6 }); * BaseItem rare_icecream_0 = ItemManager.AddRoomItem(baseItemId++, 1636, 1, 1, 0, "rare_icecream*0", 2, false, false, false, new List<int>() { 2, 4 }); * BaseItem rare_icecream_1 = ItemManager.AddRoomItem(baseItemId++, 1629, 1, 1, 0, "rare_icecream*1", 2, false, false, false, new List<int>() { 2, 4 }); * BaseItem hc_btlr = ItemManager.AddRoomItem(baseItemId++, 2075, 1, 1, 0, "hc_btlr", 2, false, false, false, new List<int>() { 2, 4 }); * BaseItem throne = ItemManager.AddRoomItem(baseItemId++, 230, 1, 1, 0, "throne", 0, false, true, true, new List<int>() { 2, 4 }); * BaseItem small_chair_armas = ItemManager.AddRoomItem(baseItemId++, 55, 1, 1, 0, "small_chair_armas", 0, false, true, true, new List<int>() { 2, 4, 4, 6 }); * BaseItem hcsohva = ItemManager.AddRoomItem(baseItemId++, 287, 2, 1, 0, "hcsohva", 1, false, false, true, new List<int>() { 0, 2, 4, 6 }); * BaseItem hc_tv = ItemManager.AddRoomItem(baseItemId++, 2069, 2, 1, 1.3, "hc_tv", 2, false, false, true, new List<int>() { 2, 4 }); * * * * BaseItem hc_wall_lamp = ItemManager.AddWallItem(baseItemId++, 4003, "hc_wall_lamp", 2); * BaseItem flag_mexico = ItemManager.AddWallItem(baseItemId++, 4250, "flag_mexico", 1); * BaseItem flag_columbia = ItemManager.AddWallItem(baseItemId++, 4258, "flag_columbia", 1); * * z = tile_marble.Z; * * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 0, z, rare_dragon_0.Directions[1], 1, rare_dragon_0); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 3, 8, z, hologram.Directions[0], 0, hologram); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 6, z, club_sofa.Directions[1], 0, club_sofa); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 6, 8, z, club_sofa.Directions[1], 0, club_sofa); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 4, 12, z, hcsohva.Directions[2], 0, hcsohva); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 12, z, club_sofa.Directions[2], 0, club_sofa); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 10, z, doorD.Directions[0], 2, doorD); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 0, z, doorD.Directions[1], 1, doorD); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 1, 4, z, scifidoor_10.Directions[0], 1, scifidoor_10); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 2, 12, z, scifiport_0.Directions[0], 1, scifiport_0); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 8, 0, z, rare_icecream_1.Directions[1], 0, rare_icecream_1); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 0, z, rare_icecream_0.Directions[1], 0, rare_icecream_0); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 7, 0, z, small_chair_armas.Directions[0], 0, small_chair_armas); * Room.RoomItemManager.AddRoomItemToRoom(itemId++, 5, 0, z, hc_btlr.Directions[1], 0, hc_btlr); * * Room.RoomItemManager.AddWallItemToRoom(itemId++, 160, 0, 4, 1, hc_wall_lamp); * Room.RoomItemManager.AddWallItemToRoom(itemId++, -190, 59, 2, 0, flag_mexico); * Room.RoomItemManager.AddWallItemToRoom(itemId++, -130, 30, 2, 0, flag_columbia); * * for (int i = 1; i < Room.Model.MaxX; i++) * { * for (int j = 0; j < Room.Model.MaxY; j++) * { * Room.RoomItemManager.AddRoomItemToRoom(itemId++, i, j, 0, 0, 0, i % 2 == 0 ? tile_brown : tile_marble); * } * } */ #endregion Task RoomThread = new Task(OnCycle); RoomThread.Start(); }