protected override void OnTarget(Mobile from, object targeted) { from.RevealingAction(); if (targeted is BaseCreature) { BaseCreature bc_Target = targeted as BaseCreature; if (!m_Instrument.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack! } else if (bc_Target.Unprovokable) { from.SendMessage("That creature is not provokable."); } else if (bc_FirstCreature.Map != bc_Target.Map || !bc_FirstCreature.InRange(bc_Target, BaseInstrument.GetBardRange(from, SkillName.Provocation))) { from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect. } else if (BaseShip.FindShipAt(bc_Target.Location, bc_Target.Map) != null) { from.SendMessage("You may not provoke creatures in sea vessels."); } else if (bc_FirstCreature != bc_Target) { if (from.CanBeHarmful(bc_FirstCreature, true) && from.CanBeHarmful(bc_Target, true)) { if (bc_FirstCreature.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_FirstCreature.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("Your original target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } if (!BaseInstrument.CheckMusicianship(from)) { from.SendMessage("You struggle with basic musicianship and your song has no effect."); m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000); return; } } else { return; } double creatureDifficulty = Math.Max(bc_FirstCreature.InitialDifficulty, bc_Target.InitialDifficulty); double firstEffectiveBardSkill = from.Skills[SkillName.Provocation].Value + BaseInstrument.GetBardBonusSkill(from, bc_FirstCreature, m_Instrument); double secondEffectiveBardSkill = from.Skills[SkillName.Provocation].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument); double effectiveBardSkill = Math.Max(firstEffectiveBardSkill, secondEffectiveBardSkill); AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from); if (aspectArmorProfile != null) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel); } } double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty); TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty); if (BaseInstrument.CheckSkillGain(successChance)) { from.CheckSkill(SkillName.Provocation, 0.0, 120.0, 1.0); } if (from.AccessLevel > AccessLevel.Player) { from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%"); } if (Utility.RandomDouble() <= successChance) { from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight. m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); bc_FirstCreature.Provoke(from, bc_Target, true, effectDuration, false); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationSuccessCooldown * 1000); } else { m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000); string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Provocation); from.SendMessage(failureMessage); if (aspectArmorProfile != null && from is PlayerMobile) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel); failedBardingAttemptDamageReduction *= (from.Skills.Provocation.Value / 120); PlayerMobile player = from as PlayerMobile; player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration; player.m_LyricAspectFailedBardingAttemptTargets.Clear(); player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_FirstCreature); player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_Target); player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction; } } } } else { from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves! } } else if (targeted is PlayerMobile) { PlayerMobile player = (PlayerMobile)targeted; if (bc_FirstCreature.Map != player.Map || !bc_FirstCreature.InRange(player, BaseInstrument.GetBardRange(from, SkillName.Provocation))) { from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect. } else if (BaseShip.FindShipAt(player.Location, player.Map) != null) { from.SendMessage("You may not provoke creatures in sea vessels."); } else { if (from.CanBeHarmful(bc_FirstCreature, true) && from.CanBeHarmful(player, true)) { if (bc_FirstCreature.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_FirstCreature.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } if (!BaseInstrument.CheckMusicianship(from)) { from.SendLocalizedMessage(500612); // You play poorly, and there is no effect. m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000); return; } double creatureDifficulty = bc_FirstCreature.InitialDifficulty; double effectiveBardSkill = from.Skills[SkillName.Provocation].Value + BaseInstrument.GetBardBonusSkill(from, bc_FirstCreature, m_Instrument); AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from); if (aspectArmorProfile != null) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel); } } double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty); TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_FirstCreature, creatureDifficulty); if (BaseInstrument.CheckSkillGain(successChance)) { from.CheckSkill(SkillName.Provocation, 0.0, 120.0, 1.0); } if (from.AccessLevel > AccessLevel.Player) { from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%"); } if (Utility.RandomDouble() <= successChance) { from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight. m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); bc_FirstCreature.Provoke(from, player, true, effectDuration, false); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationSuccessCooldown * 1000); } else { m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000); string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Provocation); from.SendMessage(failureMessage); if (aspectArmorProfile != null && from is PlayerMobile) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel); failedBardingAttemptDamageReduction *= (from.Skills.Provocation.Value / 120); player = from as PlayerMobile; player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration; player.m_LyricAspectFailedBardingAttemptTargets.Clear(); player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_FirstCreature); player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction; } } } } else { return; } } } else { from.SendLocalizedMessage(501589); // You can't incite that! } }
protected override void OnTarget(Mobile from, object objTarget) { from.RevealingAction(); BaseCreature bc_Target = objTarget as BaseCreature; if (bc_Target == null) { from.SendLocalizedMessage(1049528); // You cannot calm that! return; } if (BaseShip.FindShipAt(bc_Target.Location, bc_Target.Map) != null) { from.SendMessage("You may not calm targets in sea vessels."); } else if (!m_Instrument.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack! } else { if (!from.CanBeHarmful(bc_Target, false)) { from.SendMessage("That cannot be pacified."); return; } if (bc_Target != null) { if (bc_Target.Uncalmable) { from.SendMessage("That creature cannot be pacified."); return; } if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } } if (!BaseInstrument.CheckMusicianship(from)) { from.SendMessage("You struggle with basic musicianship and your song has no effect."); m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.PeacemakingFailureCooldown * 1000); } else { double creatureDifficulty = bc_Target.InitialDifficulty; double effectiveBardSkill = from.Skills[SkillName.Peacemaking].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument); AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from); if (aspectArmorProfile != null) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel); } } double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty); TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty); if (BaseInstrument.CheckSkillGain(successChance)) { from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0, 1.0); } if (from.AccessLevel > AccessLevel.Player) { from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%"); } if (Utility.RandomDouble() <= successChance) { m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.PeacemakingSuccessCooldown * 1000); if (bc_Target.Spell != null) { bc_Target.Spell = null; } from.SendLocalizedMessage(1049532); // You play hypnotic music, calming your target. bc_Target.Pacify(from, effectDuration, true); } else { m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.PeacemakingFailureCooldown * 1000); string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Peacemaking); from.SendMessage(failureMessage); if (aspectArmorProfile != null && from is PlayerMobile) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel); failedBardingAttemptDamageReduction *= (from.Skills.Peacemaking.Value / 120); PlayerMobile player = from as PlayerMobile; player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration; player.m_LyricAspectFailedBardingAttemptTargets.Clear(); player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_Target); player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction; } } } } } }
protected override void OnTarget(Mobile from, object objTarget) { from.RevealingAction(); BaseCreature bc_Target = objTarget as BaseCreature; if (bc_Target == null) { from.SendLocalizedMessage(1049528); // You cannot calm that! return; } if (BaseBoat.FindBoatAt(bc_Target.Location, bc_Target.Map) != null) { from.SendMessage("You may not calm targets in sea vessels."); } else if (from.Region.IsPartOf(typeof(Engines.ConPVP.SafeZone))) { from.SendMessage("You may not peacemake in this area."); } else if (bc_Target.Region.IsPartOf(typeof(Engines.ConPVP.SafeZone))) { from.SendMessage("You may not peacemake there."); } else if (!m_Instrument.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack! } else { if (!from.CanBeHarmful(bc_Target, false)) { from.SendMessage("That cannot be pacified."); return; } if (bc_Target != null) { if (bc_Target.Uncalmable) { from.SendMessage("That creature cannot be pacified."); return; } if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } } if (!BaseInstrument.CheckMusicianship(from)) { from.SendMessage("You struggle with basic musicianship and your song has no effect."); m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.PeacemakingFailureCooldown * 1000); } else { double creatureDifficulty = bc_Target.InitialDifficulty; double effectiveBardSkill = from.Skills[SkillName.Peacemaking].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument); double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty); TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty); if (BaseInstrument.CheckSkillGain(successChance)) { from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0, 1.0); } if (from.AccessLevel > AccessLevel.Player) { from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%"); } if (Utility.RandomDouble() <= successChance) { m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.PeacemakingSuccessCooldown * 1000); if (bc_Target.Spell != null) { bc_Target.Spell = null; } from.SendLocalizedMessage(1049532); // You play hypnotic music, calming your target. bc_Target.Pacify(from, effectDuration, true); } else { m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.PeacemakingFailureCooldown * 1000); string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Peacemaking); from.SendMessage(failureMessage); } } } }
protected override void OnTarget(Mobile from, object target) { from.RevealingAction(); if (!m_Instrument.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack! } else if (target is BaseCreature) { BaseCreature bc_Target = target as BaseCreature; if (from.CanBeHarmful(bc_Target, true)) { if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } if (!BaseInstrument.CheckMusicianship(from)) { from.SendMessage("You struggle with basic musicianship and your song has no effect."); m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000); return; } double creatureDifficulty = bc_Target.InitialDifficulty; double effectiveBardSkill = from.Skills[SkillName.Discordance].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument); AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from); if (aspectArmorProfile != null) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel); } } double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty); TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty); if (BaseInstrument.CheckSkillGain(successChance)) { from.CheckSkill(SkillName.Discordance, 0.0, 120.0, 1.0); } if (from.AccessLevel > AccessLevel.Player) { from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%"); } if (Utility.RandomDouble() <= successChance) { from.DoHarmful(bc_Target, true); from.SendMessage("You play successfully, disrupting your opponent's skills and weakening them significantly."); m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); double discordanceModifier = BaseInstrument.DiscordanceModifier; DiscordanceInfo info = new DiscordanceInfo(from, bc_Target, discordanceModifier); info.m_Duration = effectDuration; info.m_EndTime = DateTime.UtcNow + effectDuration; info.m_Timer = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info); Discordance.InsertDiscordanceInfo(bc_Target, info); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceSuccessCooldown * 1000); bc_Target.NextBardingEffectAllowed = DateTime.UtcNow + bc_Target.BardingEffectCooldown; } else { m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000); string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Discordance); from.SendMessage(failureMessage); if (aspectArmorProfile != null && from is PlayerMobile) { if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric) { double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel); failedBardingAttemptDamageReduction *= (from.Skills.Discordance.Value / 120); PlayerMobile player = from as PlayerMobile; player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration; player.m_LyricAspectFailedBardingAttemptTargets.Clear(); player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_Target); player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction; } } } } else { return; } } else { from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that. } }
protected override void OnTarget(Mobile from, object target) { from.RevealingAction(); if (!m_Instrument.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack! } else if (target is BaseCreature) { BaseCreature bc_Target = target as BaseCreature; if (from.CanBeHarmful(bc_Target, true)) { if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow) { string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true); from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + "."); return; } if (!BaseInstrument.CheckMusicianship(from)) { from.SendMessage("You struggle with basic musicianship and your song has no effect."); m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000); return; } double creatureDifficulty = bc_Target.InitialDifficulty; double effectiveBardSkill = from.Skills[SkillName.Discordance].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument); double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty); TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty); if (BaseInstrument.CheckSkillGain(successChance)) { from.CheckSkill(SkillName.Discordance, 0.0, 120.0, 1.0); } if (from.AccessLevel > AccessLevel.Player) { from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%"); } if (Utility.RandomDouble() <= successChance) { from.DoHarmful(bc_Target, true); from.SendMessage("You play successfully, disrupting your opponent's skills and weakening them significantly."); m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); double discordanceModifier = BaseInstrument.DiscordanceModifier; DungeonArmor.PlayerDungeonArmorProfile bardDungeonArmor = new DungeonArmor.PlayerDungeonArmorProfile(from, null); if (bardDungeonArmor.MatchingSet && !bardDungeonArmor.InPlayerCombat) { discordanceModifier += bardDungeonArmor.DungeonArmorDetail.DiscordanceEffectBonus; } DiscordanceInfo info = new DiscordanceInfo(from, bc_Target, discordanceModifier); //TEST from.Say("Discord Duration: " + effectDuration.ToString()); info.m_Duration = effectDuration; info.m_EndTime = DateTime.UtcNow + effectDuration; info.m_Timer = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info); Discordance.InsertDiscordanceInfo(bc_Target, info); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceSuccessCooldown * 1000); bc_Target.NextBardingEffectAllowed = DateTime.UtcNow + bc_Target.BardingEffectCooldown; } else { m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000); string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Discordance); from.SendMessage(failureMessage); } } else { return; } } else { from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that. } }