private void Init() { gate = environment.GetGateById(gateId); BaseGateBehaviour gateBehaviour = gate.GetComponent <BaseGateBehaviour>(); gateBehaviour?.SetEnvironment(environment); }
private void ProcessClose() { SetState(State.Closing); // GameObject gate = environment.GetGateById(gateId); BaseGateBehaviour gateBehaviour = gate.GetComponent <BaseGateBehaviour>(); if (gateBehaviour == null) { SetState(State.Closed); PlayFxClose(gate); } else { gateBehaviour.Close(() => { SetState(State.Closed); }); } }