// 終了時 //void OnDisable() //{ // // BGM // oulAudio.StopBGM(); //} // Update is called once per frame void Update() { if (MessageManager.isNetwork) { // ステート同期チェック if (currentStateNames[0] != currentStateNames[1]) { if (debugText) { debugText.text = "ステート同期中\r\n" + "自分:" + currentStateNames[0] + "\r\n" + "相手:" + currentStateNames[1]; } return; } } // ステートマシン更新 stateMachine.Update(); }
// Update is called once per frame void Update() { // これより上に書かない。 oulInput.Update(); SeigenNoTextUpdate(); //GUI.Label( //new Rect(0.0f, 0.0f, Screen.width, Screen.height), //"マウスX: "); // アニメーション用 CollectCardGroup.GetComponent <ScreenOutAppeared>().SelfUpdate(); for (int i = 0; i < PlayerDeckData.deckMax; i++) { m_aMyDeckCard[i].GetComponent <ScreenOutAppeared>().SelfUpdate(); } // エフェクト更新 EffectRiipleCard.GetComponent <Ripple>().SelfUpdate(); EffectRiipleCardBack.GetComponent <Ripple>().SelfUpdate(); EffectRiipleGraspCardBack.GetComponent <Ripple>().SelfUpdate(); // 持ってるカードの演出 m_uGraspCard.GetComponent <BoyonAppeared>().SelfUpdate(); m_uGraspCard.GetComponent <ScreenOutAppeared>().SelfUpdate(); m_uGraspCard.GetComponent <ScaleAppeared>().SelfUpdate(); m_uGraspVanishCard.GetComponent <Ripple>().SelfUpdate(); m_uGraspVanishCard.GetComponent <uGUICard>().AlphaSetUpdate(); Arrow.GetComponent <Shake>().SelfUpdate(); DeckPlateBoom.GetComponent <AlphaWave>().SelfUpdate(); m_pStateMachine.Update(); return; }
// Update is called once per frame void Update() { stateMachine.Update(); }