/* * void OnTriggerExit2D(Collider2D col){ * if (col.CompareTag ("Enemy") && hitEnemy) { * hitEnemy = false; * col.gameObject.GetComponent<BaseEnemyBehavior> ().RevertFromRed (); * } * else if (col.CompareTag ("AdvancedEnemy") && hitEnemy) { * hitEnemy = false; * col.gameObject.GetComponent<BaseAdvancedEnemyBehavior> ().RevertFromRed (); * } * }*/ IEnumerator Revert(BaseEnemyBehavior b) { yield return(new WaitForSeconds(0.25f)); hitEnemy = false; b.RevertFromRed(); }
void Start() { parentScript = parent.GetComponent <BaseEnemyBehavior> (); }