//Block ID Managment #region "BlockManagement" public void AddBlock(byte index, BaseEffectBlock anObj) { if (EffectBlocks.ContainsKey(1)) { Trace.WriteLine("HACK, EFFECT OVERWRITTEN"); EffectBlocks.Remove(1); } LoadedBlocks[index] = true; EffectBlocks.Add(index, anObj); }
public void AddBlock(Byte index, BaseEffectBlock anObj) { if (EffectBlocks.ContainsKey(1)) { Trace.WriteLine("HACK, EFFECT OVERWRITTEN"); EffectBlocks.Remove(1); } LoadedBlocks[index] = true; EffectBlocks.Add(index, anObj); }