コード例 #1
0
ファイル: GauntletSpawner.cs プロジェクト: marcusdiaz/ServUO
        private static void DeleteDoor(BaseDoor d)
        {
            if (d == null)
            {
                return;
            }

            if (d.Link != null)
            {
                DeleteDoor(d.Link);
            }

            d.Delete();
        }
コード例 #2
0
        public override void OnClick()
        {
            Container c = m_From.Backpack;
            Gold      t = new Gold(value);

            if (c.TryDropItem(m_From, t, true))
            {
                m_Gate.Delete();
                m_From.SendMessage("The item disolves and gives you a refund");
            }
            else
            {
                t.Delete();
                m_From.SendMessage("For some reason, the refund didn't work!  Please page a GM");
            }
        }
コード例 #3
0
        protected void ConvertDoor(BaseDoor door, uint k)
        {
            if (!Owned)
            {
                return;
            }

            if (door is Server.Gumps.ISecurable)
            {
                Console.WriteLine("Convert Door 1");
                door.Locked = false;
                c_House.Doors.Add(door);
                door.KeyValue = k;
                m_HouseKeyVal = k;
                return;
            }
            door.Open = false;

            GenericHouseDoor newdoor = new GenericHouseDoor(0, door.ClosedID, door.OpenedSound, door.ClosedSound);

            newdoor.Offset   = door.Offset;
            newdoor.ClosedID = door.ClosedID;
            newdoor.OpenedID = door.OpenedID;
            newdoor.Location = door.Location;
            newdoor.Hue      = door.Hue;
            newdoor.GuildID  = door.GuildID;
            newdoor.Map      = door.Map;

            door.Delete();

            /* Don't link doors
             *          foreach( Item inneritem in newdoor.GetItemsInRange( 1 ) )
             *                  if ( inneritem is BaseDoor && inneritem != newdoor && inneritem.Z == newdoor.Z )
             *                  {
             *                          ((BaseDoor)inneritem).Link = newdoor;
             *                          newdoor.Link = (BaseDoor)inneritem;
             *                  }
             */
            Console.WriteLine("Convert Door 2");
            c_House.Doors.Add(newdoor);
        }
コード例 #4
0
ファイル: TownHouseSign.cs プロジェクト: zerodowned/annox
        protected void ConvertDoor(BaseDoor door)
        {
            if (!Owned)
            {
                return;
            }

            if (door is Server.Gumps.ISecurable)
            {
                Console.WriteLine("Convert Door 1");
                door.Locked = false;
                c_House.Doors.Add(door);
                return;
            }

            door.Open = false;

            GenericHouseDoor newdoor = new GenericHouseDoor((DoorFacing)0, door.ClosedID, door.OpenedSound, door.ClosedSound);

            newdoor.Offset   = door.Offset;
            newdoor.ClosedID = door.ClosedID;
            newdoor.OpenedID = door.OpenedID;
            newdoor.Location = door.Location;
            newdoor.Map      = door.Map;

            door.Delete();

            foreach (Item inneritem in newdoor.GetItemsInRange(1))
            {
                if (inneritem is BaseDoor && inneritem != newdoor && inneritem.Z == newdoor.Z)
                {
                    ((BaseDoor)inneritem).Link = newdoor;
                    newdoor.Link = (BaseDoor)inneritem;
                }
            }

            Console.WriteLine("Convert Door 2");
            c_House.Doors.Add(newdoor);
        }
コード例 #5
0
        protected void ConvertDoor(BaseDoor door)
        {
            if (!Owned)
            {
                return;
            }

            if (door is ISecurable)
            {
                door.Locked = false;
                c_House.Doors.Add(door);
                return;
            }

            door.Open = false;

            var newdoor = new GenericHouseDoor(0, door.ClosedID, door.OpenedSound, door.ClosedSound)
            {
                Offset   = door.Offset,
                ClosedID = door.ClosedID,
                OpenedID = door.OpenedID,
                Location = door.Location,
                Map      = door.Map
            };

            door.Delete();

            foreach (
                Item inneritem in
                newdoor.GetItemsInRange(1)
                .Where(inneritem => inneritem is BaseDoor && inneritem != newdoor && inneritem.Z == newdoor.Z))
            {
                ((BaseDoor)inneritem).Link = newdoor;
                newdoor.Link = (BaseDoor)inneritem;
            }

            c_House.Doors.Add(newdoor);
        }
コード例 #6
0
        public static void Generate(Rectangle2D region)
        {
            for (int rx = 0; rx < region.Width; ++rx)
            {
                for (int ry = 0; ry < region.Height; ++ry)
                {
                    int vx = rx + region.X;
                    int vy = ry + region.Y;

                    StaticTile[] tiles = m_Map.Tiles.GetStaticTiles(vx, vy);

                    for (int i = 0; i < tiles.Length; ++i)
                    {
                        StaticTile tile = tiles[i];

                        int id = tile.ID;
                        int z  = tile.Z;

                        if (IsWestFrame(id))
                        {
                            if (IsEastFrame(vx + 2, vy, z))
                            {
                                AddDoor(vx + 1, vy, z, DoorFacing.WestCW);
                            }
                            else if (IsEastFrame(vx + 3, vy, z))
                            {
                                BaseDoor first  = AddDoor(vx + 1, vy, z, DoorFacing.WestCW);
                                BaseDoor second = AddDoor(vx + 2, vy, z, DoorFacing.EastCCW);

                                if (first != null && second != null)
                                {
                                    first.Link  = second;
                                    second.Link = first;
                                }
                                else
                                {
                                    first?.Delete();

                                    second?.Delete();
                                }
                            }
                        }
                        else if (IsNorthFrame(id))
                        {
                            if (IsSouthFrame(vx, vy + 2, z))
                            {
                                AddDoor(vx, vy + 1, z, DoorFacing.SouthCW);
                            }
                            else if (IsSouthFrame(vx, vy + 3, z))
                            {
                                BaseDoor first  = AddDoor(vx, vy + 1, z, DoorFacing.NorthCCW);
                                BaseDoor second = AddDoor(vx, vy + 2, z, DoorFacing.SouthCW);

                                if (first != null && second != null)
                                {
                                    first.Link  = second;
                                    second.Link = first;
                                }
                                else
                                {
                                    first?.Delete();

                                    second?.Delete();
                                }
                            }
                        }
                    }
                }
            }
        }