public BaseDestroyedUI(Condition cond) { InitializeComponent(); condition = cond as BaseDestroyed; unknownBD1.Text = condition.Unknown1.ToString(CultureInfo.InvariantCulture); sideComboBox.SelectedIndex = condition.FactionIndex; }
void Death() { Instantiate(bomb, transform.position, transform.rotation); Time.timeScale = 0.5f; BaseDestroyed baseDestroyed = skynet.GetComponent <BaseDestroyed>(); baseDestroyed.Invoke("ReturnToNormalTime", 0.2f); GameObject cam = Camera.main.gameObject; CameraShake camshake = cam.GetComponent <CameraShake> (); camshake.shakeTime = 0.2f; }