コード例 #1
0
        private void ConstructionAmountChanged(ConstructionAmountChangedEvent amountChanged)
        {
            Log.Debug($"Processing ConstructionAmountChanged {amountChanged.Id} {amountChanged.Amount}");

            GameObject          constructing        = NitroxEntity.RequireObjectFrom(amountChanged.Id);
            BaseDeconstructable baseDeconstructable = constructing.GetComponent <BaseDeconstructable>();

            // Bases don't  send a deconstruct being packet.  Instead, we just make sure
            // that if we are changing the amount that we set it into deconstruction mode
            // if it still has a BaseDeconstructable object on it.
            if (baseDeconstructable != null)
            {
                baseDeconstructable.Deconstruct();

                // After we have begun the deconstructing for a base piece, we need to transfer the id
                Optional <object> opGhost = TransientLocalObjectManager.Get(TransientObjectType.LATEST_DECONSTRUCTED_BASE_PIECE_GHOST);

                if (opGhost.HasValue)
                {
                    GameObject ghost = (GameObject)opGhost.Value;
                    Destroy(constructing);
                    NitroxEntity.SetNewId(ghost, amountChanged.Id);
                }
                else
                {
                    Log.Error($"Could not find newly created ghost to set deconstructed id {amountChanged.Id}");
                }
            }
            else
            {
                Constructable constructable = constructing.GetComponentInChildren <Constructable>();
                constructable.constructedAmount = amountChanged.Amount;
                constructable.Construct();
            }
        }
コード例 #2
0
        public override void Process(DeconstructionBegin packet)
        {
            Log.Info("Received deconstruction packet for basePieceId: " + packet.Id);

            GameObject          deconstructing      = NitroxEntity.RequireObjectFrom(packet.Id);
            BaseDeconstructable baseDeconstructable = deconstructing.RequireComponent <BaseDeconstructable>();

            TransientLocalObjectManager.Add(TransientObjectType.LATEST_DECONSTRUCTED_BASE_PIECE_GUID, packet.Id);

            using (packetSender.Suppress <DeconstructionBegin>())
            {
                baseDeconstructable.Deconstruct();
            }
        }
コード例 #3
0
        private void ConstructionAmountChanged(ConstructionAmountChangedEvent amountChanged)
        {
            Log.Info("Processing ConstructionAmountChanged " + amountChanged.Guid + " " + amountChanged.Amount);

            GameObject          constructing        = GuidHelper.RequireObjectFrom(amountChanged.Guid);
            BaseDeconstructable baseDeconstructable = constructing.GetComponent <BaseDeconstructable>();

            // Bases don't  send a deconstruct being packet.  Instead, we just make sure
            // that if we are changing the amount that we set it into deconstruction mode
            // if it still has a BaseDeconstructable object on it.
            if (baseDeconstructable != null)
            {
                baseDeconstructable.Deconstruct();

                // After we have begun the deconstructing for a base piece, we need to transfer the guid
                Optional <object> opGhost = TransientLocalObjectManager.Get(TransientObjectType.LATEST_DECONSTRUCTED_BASE_PIECE);

                if (opGhost.IsPresent())
                {
                    GameObject ghost = (GameObject)opGhost.Get();
                    UnityEngine.Object.Destroy(constructing);
                    GuidHelper.SetNewGuid(ghost, amountChanged.Guid);
                }
                else
                {
                    Log.Info("Could not find newly created ghost to set deconstructed guid ");
                }
            }
            else
            {
                Constructable constructable = constructing.GetComponentInChildren <Constructable>();
                constructable.constructedAmount = amountChanged.Amount;

                using (packetSender.Suppress <ConstructionAmountChanged>())
                {
                    constructable.Construct();
                }
            }
        }
コード例 #4
0
        public override void Process(DeconstructionBegin packet)
        {
            Log.Info("Received deconstruction packet for id: " + packet.Id);

            GameObject deconstructing = NitroxEntity.RequireObjectFrom(packet.Id);

            Constructable       constructable       = deconstructing.GetComponent <Constructable>();
            BaseDeconstructable baseDeconstructable = deconstructing.GetComponent <BaseDeconstructable>();

            using (packetSender.Suppress <DeconstructionBegin>())
            {
                if (baseDeconstructable != null)
                {
                    TransientLocalObjectManager.Add(TransientObjectType.LATEST_DECONSTRUCTED_BASE_PIECE_GUID, packet.Id);
                    baseDeconstructable.Deconstruct();
                }
                else if (constructable != null)
                {
                    constructable.SetState(false, false);
                }
            }
        }
コード例 #5
0
        private void HandleInput()
        {
            if (handleInputFrame == Time.frameCount)
            {
                return;
            }
            handleInputFrame = Time.frameCount;
            if (!AvatarInputHandler.main.IsEnabled())
            {
                return;
            }
            bool flag = TryDisplayNoPowerTooltip();

            if (flag)
            {
                return;
            }
            Targeting.AddToIgnoreList(Player.main.gameObject);
            Targeting.GetTarget(60f, out GameObject gameObject, out float num);
            if (gameObject == null)
            {
                return;
            }
            bool          buttonHeld    = GameInput.GetButtonHeld(GameInput.Button.LeftHand);
            bool          buttonDown    = GameInput.GetButtonDown(GameInput.Button.Deconstruct);
            bool          buttonHeld2   = GameInput.GetButtonHeld(GameInput.Button.Deconstruct);
            bool          quickbuild    = GameInput.GetButtonHeld(GameInput.Button.Sprint);
            Constructable constructable = gameObject.GetComponentInParent <Constructable>();

            if (constructable != null && num > constructable.placeMaxDistance * 2)
            {
                constructable = null;
            }
            if (constructable != null)
            {
                OnHover(constructable);
                if (buttonHeld)
                {
                    Construct(constructable, true);
                    if (quickbuild)
                    {
                        Construct(constructable, true);
                        Construct(constructable, true);
                        Construct(constructable, true);
                    }
                }
                else if (constructable.DeconstructionAllowed(out string text))
                {
                    if (buttonHeld2)
                    {
                        if (constructable.constructed)
                        {
                            constructable.SetState(false, false);
                        }
                        else
                        {
                            Construct(constructable, false);
                            if (quickbuild)
                            {
                                Construct(constructable, false);
                                Construct(constructable, false);
                                Construct(constructable, false);
                            }
                        }
                    }
                }
                else if (buttonDown && !string.IsNullOrEmpty(text))
                {
                    ErrorMessage.AddMessage(text);
                }
            }
            else
            {
                BaseDeconstructable baseDeconstructable = gameObject.GetComponentInParent <BaseDeconstructable>();
                if (baseDeconstructable == null)
                {
                    BaseExplicitFace componentInParent = gameObject.GetComponentInParent <BaseExplicitFace>();
                    if (componentInParent != null)
                    {
                        baseDeconstructable = componentInParent.parent;
                    }
                }
                else
                {
                    if (baseDeconstructable.DeconstructionAllowed(out string text))
                    {
                        OnHover(baseDeconstructable);
                        if (buttonDown)
                        {
                            baseDeconstructable.Deconstruct();
                        }
                    }
                    else if (buttonDown && !string.IsNullOrEmpty(text))
                    {
                        ErrorMessage.AddMessage(text);
                    }
                }
            }
        }
コード例 #6
0
        //=====================================================================
        // HandleInput
        //
        // Called by Update. Checks for input events and operates the Builder
        // accordingly
        //=====================================================================
        private void HandleInput()
        {
            if (this.handleInputFrame == Time.frameCount)
            {
                return;
            }
            this.handleInputFrame = Time.frameCount;
            if (Builder.isPlacing || !AvatarInputHandler.main.IsEnabled())
            {
                return;
            }
            Targeting.AddToIgnoreList(Player.main.gameObject);
            GameObject gameObject;
            float      num;

            // Range increased to 40 to give the seamoth more room
            Targeting.GetTarget(hitRange, out gameObject, out num, null);
            if (gameObject == null)
            {
                return;
            }
            // Bring up the construct menu on alt tool use
            //      (because the seamoth has lights bound to right hand)
            if (GameInput.GetButtonDown(GameInput.Button.AltTool))
            {
                uGUI_BuilderMenu.Show();
                return;
            }
            bool          constructHeld   = GameInput.GetButtonHeld(GameInput.Button.LeftHand);
            bool          deconstructDown = GameInput.GetButtonDown(GameInput.Button.Deconstruct);
            bool          deconstructHeld = GameInput.GetButtonHeld(GameInput.Button.Deconstruct);
            Constructable constructable   = gameObject.GetComponentInParent <Constructable>();

            if (constructable != null && num > constructable.placeMaxDistance)
            {
                constructable = null;
            }
            if (constructable != null)
            {
                this.OnHover(constructable);
                string text;
                if (constructHeld)
                {
                    this.Construct(constructable, true);
                }
                else if (constructable.DeconstructionAllowed(out text))
                {
                    if (deconstructHeld)
                    {
                        if (constructable.constructed)
                        {
                            constructable.SetState(false, false);
                        }
                        else
                        {
                            this.Construct(constructable, false);
                        }
                    }
                }
                else if (deconstructDown && !string.IsNullOrEmpty(text))
                {
                    ErrorMessage.AddMessage(text);
                }
            }
            else
            {
                BaseDeconstructable baseDeconstructable = gameObject.GetComponentInParent <BaseDeconstructable>();
                if (baseDeconstructable == null)
                {
                    BaseExplicitFace componentInParent = gameObject.GetComponentInParent <BaseExplicitFace>();
                    if (componentInParent != null)
                    {
                        baseDeconstructable = componentInParent.parent;
                    }
                }
                if (baseDeconstructable != null)
                {
                    string text;
                    if (baseDeconstructable.DeconstructionAllowed(out text))
                    {
                        this.OnHover(baseDeconstructable);
                        if (deconstructDown)
                        {
                            baseDeconstructable.Deconstruct();
                        }
                    }
                    else if (deconstructDown && !string.IsNullOrEmpty(text))
                    {
                        ErrorMessage.AddMessage(text);
                    }
                }
            }
        }