public override void Process(ConstructionAmountChanged packet, Player player) { baseData.BasePieceConstructionAmountChanged(packet.Id, packet.ConstructionAmount); playerManager.SendPacketToOtherPlayers(packet, player); }
public override void Process(ConstructionAmountChanged packet, Player player) { baseData.BasePieceConstructionAmountChanged(packet.Id, packet.ConstructionAmount); playerManager.SendPacketToOtherPlayers(packet, player); }