private void Fire() { if (m_baseTarget != null) { m_baseTarget.DecreaseHealth(m_damage); } else { m_targets.RemoveAll((item) => { return(item == null || item.gameObject == null); }); if (m_targets.Count == 0) { return; } int random = (int)Mathf.Floor(Random.value * m_targets.Count); UnitController target = m_targets[random]; transform.LookAt(target.transform); target.DecreaseHealth(m_damage); } }
private void Fire() { if (m_baseTarget != null) { m_baseTarget.DecreaseHealth(m_damage); } else { m_targets.RemoveAll((item) => { return(item == null || item.gameObject == null); }); if (m_targets.Count == 0) { return; } int random = (int)Mathf.Floor(Random.value * m_targets.Count); EnemyController target = m_targets[random]; m_agent.isStopped = true; LookAt(target.transform.position); target.DecreaseHealth(m_damage); m_currentCooldown = m_cooldown; } }