// ENCODED // DESCRYPTED public SaveNode ReadSave(string NewPath) { string Path = NewPath; if (File.Exists(Path) == false) { return(null); } BaseContainer Reader = new BaseContainer(); var Serializer = new XmlSerializer(typeof(SaveHandler)); XmlTextReader stream = Reader.ReadFile(Serializer, Path); SaveHandler Cont = new SaveHandler(); Cont = (SaveHandler)Serializer.Deserialize(stream); stream.Close(); Reader.CloseFile(); Cont.CloseFile(); return(Cont._SaveGame); }