コード例 #1
0
ファイル: RTSUICombatStats.cs プロジェクト: Antr0py/VoxelRTS
 public void SetStats(BaseCombatData cd)
 {
     texts[1].Text = cd.AttackDamage + "/" + cd.CriticalDamage;
     texts[3].Text = cd.MinRange + "-" + cd.MaxRange;
     texts[5].Text = cd.AttackTimer.ToString();
     texts[7].Text = cd.Armor.ToString();
     texts[9].Text = (cd.CriticalChance * 100f) + "%";
 }
コード例 #2
0
        public static RTSUnitData Deserialize(BinaryReader s, GameState state, int index)
        {
            RTSUnitData data = new RTSUnitData(index);

            data.FriendlyName     = s.ReadString();
            data.InfoFile         = s.ReadString();
            data.Health           = s.ReadInt32();
            data.CapitalCost      = s.ReadInt32();
            data.PopulationCost   = s.ReadInt32();
            data.MaxCount         = s.ReadInt32();
            data.MovementSpeed    = s.ReadSingle();
            data.Impact           = s.ReadInt32();
            data.BuildTime        = s.ReadInt32();
            data.CarryingCapacity = s.ReadInt32();
            data.IsWorker         = s.ReadBoolean();
            BaseCombatData.Deserialize(s, data.BaseCombatData);
            CollisionType ct = (CollisionType)s.ReadInt32();
            Vector2       cc = s.ReadVector2();
            bool          cs = s.ReadBoolean();

            switch (ct)
            {
            case CollisionType.Circle:
                float cr = s.ReadSingle();
                data.ICollidableShape = new CollisionCircle(cr, cc, cs);
                break;

            case CollisionType.Rectangle:
                float cw = s.ReadSingle();
                float cd = s.ReadSingle();
                data.ICollidableShape = new CollisionRect(cw, cd, cc, cs);
                break;

            default:
                throw new Exception("Nonexistent Collision Type");
            }
            data.BBox.Min = s.ReadVector3();
            data.BBox.Max = s.ReadVector3();
            data.DefaultActionController    = state.Scripts[s.ReadString()];
            data.DefaultCombatController    = state.Scripts[s.ReadString()];
            data.DefaultMoveController      = state.Scripts[s.ReadString()];
            data.DefaultAnimationController = state.Scripts[s.ReadString()];
            return(data);
        }
コード例 #3
0
        public static void Serialize(BinaryWriter s, RTSUnitData data)
        {
            s.Write(data.FriendlyName);
            s.Write(data.InfoFile);
            s.Write(data.Health);
            s.Write(data.CapitalCost);
            s.Write(data.PopulationCost);
            s.Write(data.MaxCount);
            s.Write(data.MovementSpeed);
            s.Write(data.Impact);
            s.Write(data.BuildTime);
            s.Write(data.CarryingCapacity);
            s.Write(data.IsWorker);
            BaseCombatData.Serialize(s, data.BaseCombatData);
            s.Write((int)data.ICollidableShape.CollisionType);
            s.Write(data.ICollidableShape.Center);
            s.Write(data.ICollidableShape.IsStatic);
            switch (data.ICollidableShape.CollisionType)
            {
            case CollisionType.Circle:
                var cc = data.ICollidableShape as CollisionCircle;
                s.Write(cc.Radius);
                break;

            case CollisionType.Rectangle:
                var cr = data.ICollidableShape as CollisionRect;
                s.Write(cr.Width);
                s.Write(cr.Depth);
                break;
            }
            s.Write(data.BBox.Min);
            s.Write(data.BBox.Max);
            s.Write(data.DefaultActionController.TypeName);
            s.Write(data.DefaultCombatController.TypeName);
            s.Write(data.DefaultMoveController.TypeName);
            s.Write(data.DefaultAnimationController.TypeName);
        }